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How Do You Plan to Play Your Bard?
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<blockquote data-quote="BASHMAN" data-source="post: 6382579" data-attributes="member: 8277"><p>Heavily inspired by The Lies of Locke Lamora, meet Derick "The Cleric": </p><p></p><p>Derick the Cleric, priest of Perilandro, God of the Underserved and Overlooked, </p><p>aka Elim the Tailor, aka Magwitch the Ratcatcher, aka Lucas Fehrwight merchant contractor of Bel-Auster, aka Imperion Lancaster, aka Locke Lamora, aka Leocanto the Lucky, aka </p><p>Hit Dice: 1d8 Max HP: 8 Damage Taken: ____________ AC: 15 Saves: Dex, Cha</p><p>Strength 8 (-1) Intelligence 12 (+1) Wisdom 14 (+2)</p><p>Constitution 10 (+0) Dexterity 14 (+2) Charisma 17 (+3)</p><p></p><p></p><p></p><p>Background: Charlatan (False Identity: Has a fake identity w/ all necessary documents; able to forge documents and handwriting)</p><p>Personality Traits: Threaten me, shame on you. Threaten my friends, may the gods be merciful to you, for I shan’t. </p><p>Ideals: Thieves Prosper, the Rich Remember. I always try to take my duty to my deity seriously, and to do right by the right people. </p><p>Bonds: Lost Love: Sabetina. I haven’t seen her since she left to become an adventurer some five years back following a quarrel, but we were thick as thieves since childhood. She’s the only false-facer better than me. Perhaps I became an adventurer in the hope our paths would cross again. </p><p>Secret: <em>I really <u>am</u> a priest</em>; but not of Perilandro. I am a priest of the unnamed god, who watches over all the right people, providing shadows and sleeping guards, fat purses and easy marks. </p><p>Flaws: Stubborness. I refuse to give up, long past time that good sense dictates I ought.</p><p></p><p>Variant Human Racial Abilities: +1 to CHA and DEX, +1 Skill, +1 Feat</p><p>Class Abilities: “Blessing of Perilandro” Bardic Inspiration x4 per Day (Bonus Action: Give ally within 60’ +1d6. They can use it anytime in the next minute for an Ability/Attack/Save roll, even after seeing the roll, but before DM announces result). Spells.</p><p>Feats: Actor (+1 CHA, Advantage on CHA (Deception / Perform) checks when trying to pass off as another person. Able to mimic voices and sounds almost perfectly with 1 minutes study). </p><p>Proficiencies: Religion (+3), Deception (+5), Performance (+5), Persuasion (+5), Insight (+4), Sleight of Hand (+4), Disguise Kit (+5), Thieves Tools (+4)</p><p></p><p></p><p>Cantrip Slots: O O Cantrips Known: Minor Illusion, Message</p><p>Level 1 Slots: O O Level 1 Spells Known: Cure Wounds, Detect Magic</p><p></p><p> </p><p>Secret Equipment: </p><p>“Alley Piece” (Hand Crossbow) 1d6 Piercing (30’/120’) light, loading</p><p>Stilleto, 1d4 piercing, Finesse, light, thrown (20’/60’)</p><p>Caltrops x3</p><p>Ball Bearings x3</p><p>Holy Symbol of the Nameless God</p><p>Holy symbols of various other gods</p><p>Disguise Kit</p><p>Thieves Tools</p><p> </p><p>Apparent Equipment: </p><p>Light Crossbow 1d8 piercing (80/320), loading, two-handed, ammunition</p><p>Mace 1d6 bludgeoning</p><p>Leather Armor </p><p>Shield </p><p>Quiver, 40 Quarrels</p><p>Backpack</p><p>Climber’s Kit</p><p>Healer’s Kit</p><p>Rations x10</p><p>Healing Potion x1 (2d4+2 hp)</p><p>Holy Symbol of Perilandro</p><p></p><p>In combat the character will carry a mace. All his "attacks" though are really the "aid" action, distracting enemies, etc (he wouldn't know what to do with a mace to save his life, but he can fake it). </p><p></p><p>The real challenge is when he gets asked to Turn Undead... Other cleric stuff he can fake pretty well though.</p></blockquote><p></p>
[QUOTE="BASHMAN, post: 6382579, member: 8277"] Heavily inspired by The Lies of Locke Lamora, meet Derick "The Cleric": Derick the Cleric, priest of Perilandro, God of the Underserved and Overlooked, aka Elim the Tailor, aka Magwitch the Ratcatcher, aka Lucas Fehrwight merchant contractor of Bel-Auster, aka Imperion Lancaster, aka Locke Lamora, aka Leocanto the Lucky, aka Hit Dice: 1d8 Max HP: 8 Damage Taken: ____________ AC: 15 Saves: Dex, Cha Strength 8 (-1) Intelligence 12 (+1) Wisdom 14 (+2) Constitution 10 (+0) Dexterity 14 (+2) Charisma 17 (+3) Background: Charlatan (False Identity: Has a fake identity w/ all necessary documents; able to forge documents and handwriting) Personality Traits: Threaten me, shame on you. Threaten my friends, may the gods be merciful to you, for I shan’t. Ideals: Thieves Prosper, the Rich Remember. I always try to take my duty to my deity seriously, and to do right by the right people. Bonds: Lost Love: Sabetina. I haven’t seen her since she left to become an adventurer some five years back following a quarrel, but we were thick as thieves since childhood. She’s the only false-facer better than me. Perhaps I became an adventurer in the hope our paths would cross again. Secret: [I]I really [U]am[/U] a priest[/I]; but not of Perilandro. I am a priest of the unnamed god, who watches over all the right people, providing shadows and sleeping guards, fat purses and easy marks. Flaws: Stubborness. I refuse to give up, long past time that good sense dictates I ought. Variant Human Racial Abilities: +1 to CHA and DEX, +1 Skill, +1 Feat Class Abilities: “Blessing of Perilandro” Bardic Inspiration x4 per Day (Bonus Action: Give ally within 60’ +1d6. They can use it anytime in the next minute for an Ability/Attack/Save roll, even after seeing the roll, but before DM announces result). Spells. Feats: Actor (+1 CHA, Advantage on CHA (Deception / Perform) checks when trying to pass off as another person. Able to mimic voices and sounds almost perfectly with 1 minutes study). Proficiencies: Religion (+3), Deception (+5), Performance (+5), Persuasion (+5), Insight (+4), Sleight of Hand (+4), Disguise Kit (+5), Thieves Tools (+4) Cantrip Slots: O O Cantrips Known: Minor Illusion, Message Level 1 Slots: O O Level 1 Spells Known: Cure Wounds, Detect Magic Secret Equipment: “Alley Piece” (Hand Crossbow) 1d6 Piercing (30’/120’) light, loading Stilleto, 1d4 piercing, Finesse, light, thrown (20’/60’) Caltrops x3 Ball Bearings x3 Holy Symbol of the Nameless God Holy symbols of various other gods Disguise Kit Thieves Tools Apparent Equipment: Light Crossbow 1d8 piercing (80/320), loading, two-handed, ammunition Mace 1d6 bludgeoning Leather Armor Shield Quiver, 40 Quarrels Backpack Climber’s Kit Healer’s Kit Rations x10 Healing Potion x1 (2d4+2 hp) Holy Symbol of Perilandro In combat the character will carry a mace. All his "attacks" though are really the "aid" action, distracting enemies, etc (he wouldn't know what to do with a mace to save his life, but he can fake it). The real challenge is when he gets asked to Turn Undead... Other cleric stuff he can fake pretty well though. [/QUOTE]
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