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How do YOU play a bard?
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<blockquote data-quote="James Heard" data-source="post: 1452101" data-attributes="member: 7280"><p>I started out as a bard (3.0), took a level of Cleric a little later on because being able to turn a little bit was useful and the Domain bonuses meshed well(Healing added to my bard cures and Trickery gave me a useful bonus spell), then I took a Ranger level so I could fight with two weapons without burning feats(let's face it Bards can't hit the broad side of a barn, so two weapon fighting is a no brainer - let luck rule) and the Favored Enemy:Humans bonus to certain skills was gravy), and kind of took a hit when I took Wiz up to a level that I could cast 2nd level spells (and I wouldn't go up to casting 3rd level spells because I didn't want to be tempted to start adding AoE evocations to my repertoire). </p><p></p><p></p><p>As you can see, I wasn't blind to the implications of what I was doing altogether though. I was playing a sweet talking half-elven backstabber, completely at home with the rest of the party while loathing them and worshipping a goddess with a clearly outlined thought that I was putting one over on her. Mostly I was trying to make sure that I didn't step on the other PCs toes, and Bard is just too lovely of a class to multiclass out of anyways. If I had thought I could have gotten away with it I'd have tried to collect a Monk or a Paladin level, before the character died I had already half convinced the party Paladin that I was a "deep cover" Paladin. </p><p></p><p></p><p>It would depend on where you took the Bard I think, Bards really can go a lot of different ways depending on what skills you focus on and where you place your stats I suppose. The big one would be the lack of healing magic and Bardic Knowledge in my book, the lack of spontaneous casting, and the fact that I'm pretty sure that with that 5/5 he'd pack a big wallop for flank fighting compared to the bard in combat.</p></blockquote><p></p>
[QUOTE="James Heard, post: 1452101, member: 7280"] I started out as a bard (3.0), took a level of Cleric a little later on because being able to turn a little bit was useful and the Domain bonuses meshed well(Healing added to my bard cures and Trickery gave me a useful bonus spell), then I took a Ranger level so I could fight with two weapons without burning feats(let's face it Bards can't hit the broad side of a barn, so two weapon fighting is a no brainer - let luck rule) and the Favored Enemy:Humans bonus to certain skills was gravy), and kind of took a hit when I took Wiz up to a level that I could cast 2nd level spells (and I wouldn't go up to casting 3rd level spells because I didn't want to be tempted to start adding AoE evocations to my repertoire). As you can see, I wasn't blind to the implications of what I was doing altogether though. I was playing a sweet talking half-elven backstabber, completely at home with the rest of the party while loathing them and worshipping a goddess with a clearly outlined thought that I was putting one over on her. Mostly I was trying to make sure that I didn't step on the other PCs toes, and Bard is just too lovely of a class to multiclass out of anyways. If I had thought I could have gotten away with it I'd have tried to collect a Monk or a Paladin level, before the character died I had already half convinced the party Paladin that I was a "deep cover" Paladin. It would depend on where you took the Bard I think, Bards really can go a lot of different ways depending on what skills you focus on and where you place your stats I suppose. The big one would be the lack of healing magic and Bardic Knowledge in my book, the lack of spontaneous casting, and the fact that I'm pretty sure that with that 5/5 he'd pack a big wallop for flank fighting compared to the bard in combat. [/QUOTE]
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