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How do YOU play a bard?
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<blockquote data-quote="dbm" data-source="post: 1452755" data-attributes="member: 8014"><p>I love playing bards. The key to them, mechanically speaking, is to always play across the strengths of your opponents. Up against someone who is a melee monster? Keep back and hit them with Glitterdust, Grease, Sound Burst etc. Up against a spell caster? Close with them and keep them needing to cast defensively.</p><p></p><p>My elven bard had a 20 Dex (I made his best stat Dex, not Cha) and took Weapon Finesse at 3rd level. Suddenly his Hit Bonus was up in the same league as the fighters in the group, even if he only did 1d6 damage per hit. Plus, he took Combat Expertise so he could tumble behind the enemy lines and give flanking bonuses to fellow combatants. And the Inspire Courage ability always seemed to help in any tough combat. We came up against a Gibbering Mouther once and after we experienced it's confusion ability (and the party fighters nearly killed one of the other group members) I kicked in with the Countersong ability and neutralized it.</p><p></p><p>My bard was based on Padeur from the Bard's Tales books. This is mandatory reading for any one wanting to play a bard IMO. My bard always used poems to inspire the group - heroic tales of daring do versus overwhelming odds.</p><p></p><p>I see the game as built up of several different 'modules' of character ability. Fighting, combat spells, healing, stealth, character interaction. The bard is rarely likely to be the best in any of these areas (with the possible exception of interaction, though a Sorceror with Charm Person is hard to beat) but they can be second best at everything. What ever the party is doing, a well rounded bard can contribute.</p><p></p><p>You never have to sit an encounter out <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Dan</p></blockquote><p></p>
[QUOTE="dbm, post: 1452755, member: 8014"] I love playing bards. The key to them, mechanically speaking, is to always play across the strengths of your opponents. Up against someone who is a melee monster? Keep back and hit them with Glitterdust, Grease, Sound Burst etc. Up against a spell caster? Close with them and keep them needing to cast defensively. My elven bard had a 20 Dex (I made his best stat Dex, not Cha) and took Weapon Finesse at 3rd level. Suddenly his Hit Bonus was up in the same league as the fighters in the group, even if he only did 1d6 damage per hit. Plus, he took Combat Expertise so he could tumble behind the enemy lines and give flanking bonuses to fellow combatants. And the Inspire Courage ability always seemed to help in any tough combat. We came up against a Gibbering Mouther once and after we experienced it's confusion ability (and the party fighters nearly killed one of the other group members) I kicked in with the Countersong ability and neutralized it. My bard was based on Padeur from the Bard's Tales books. This is mandatory reading for any one wanting to play a bard IMO. My bard always used poems to inspire the group - heroic tales of daring do versus overwhelming odds. I see the game as built up of several different 'modules' of character ability. Fighting, combat spells, healing, stealth, character interaction. The bard is rarely likely to be the best in any of these areas (with the possible exception of interaction, though a Sorceror with Charm Person is hard to beat) but they can be second best at everything. What ever the party is doing, a well rounded bard can contribute. You never have to sit an encounter out :) Dan [/QUOTE]
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