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How do YOU play a bard?
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<blockquote data-quote="WayneLigon" data-source="post: 1453341" data-attributes="member: 3649"><p>My first 3E character was a Bard; I'm not a very extroverted person IRL and I certainly don't steer conversations but I think I did a pretty good job. Played him for about 18 months, I think, until we discontinued the campaign when we were all about 17th level.</p><p> </p><p>Ashrem was a lot of things. He was the classic 'support guy'. He was the back-up healer and later on the low-level undead killer (once he had <em>healing circle</em>). He was the second sneakiest person in the party, so he was always up front, scouting. He was never hesitant to get in and mix it up in melee, using Tumble and his rapier to great effect to set up flanking situations for the rogue or to distract that monster menacing the wizard. Once he had Improved Critical and Spring Attack, he was up there fighting demons and giants. Yeah, he died a couple times, but so did others.</p><p> </p><p>Never thought it was an odd thing to sing in combat; he's doing the same thing for the first couple rounds as the wizard who hangs back and throws <em>magic missle</em> or <em>sleep</em>. For Inspire Courage, usually he'd sing one of five or six selections from some heroic ballad, chant from an inspiring poem, or do something from one of the religious epics. Sometimes it was a whistling tune, sometimes an inspiring story, one or two times a grim comedy skit.</p><p> </p><p>He was also the guy that brokered all the deals to sell what stuff we'd found; he knew where the best merchants were, who was a cheat and who was honest, and he could identify some of the wierder things that actually had a history to them. More than once, we'd be in the middle of some underground complex .. .people dreaded to hear him say 'Um, guys... do you have <em>any</em> idea where we <em>are</em>?' and then he'd tell them the horrific history of the place they were in. Or he'd ponder, ask a couple questions, kick over some dirt and announce that this set up reminded him of the set up in some epic poem about demon worshippers... </p><p> </p><p>He was also the only guy that spoke some of the languages we needed to know. Most people picked up Draconic and the like, but he was the guy that could hit the correct notes to speak to air elementals or decipher Yaun-Ti script. </p><p> </p><p>He took Leadership once he got to the point where he could <em>Inspire Greatness</em>. So he soon had people in every major city that could help us, listen for info, bring news, etc.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 1453341, member: 3649"] My first 3E character was a Bard; I'm not a very extroverted person IRL and I certainly don't steer conversations but I think I did a pretty good job. Played him for about 18 months, I think, until we discontinued the campaign when we were all about 17th level. Ashrem was a lot of things. He was the classic 'support guy'. He was the back-up healer and later on the low-level undead killer (once he had [i]healing circle[/i]). He was the second sneakiest person in the party, so he was always up front, scouting. He was never hesitant to get in and mix it up in melee, using Tumble and his rapier to great effect to set up flanking situations for the rogue or to distract that monster menacing the wizard. Once he had Improved Critical and Spring Attack, he was up there fighting demons and giants. Yeah, he died a couple times, but so did others. Never thought it was an odd thing to sing in combat; he's doing the same thing for the first couple rounds as the wizard who hangs back and throws [i]magic missle[/i] or [i]sleep[/i]. For Inspire Courage, usually he'd sing one of five or six selections from some heroic ballad, chant from an inspiring poem, or do something from one of the religious epics. Sometimes it was a whistling tune, sometimes an inspiring story, one or two times a grim comedy skit. He was also the guy that brokered all the deals to sell what stuff we'd found; he knew where the best merchants were, who was a cheat and who was honest, and he could identify some of the wierder things that actually had a history to them. More than once, we'd be in the middle of some underground complex .. .people dreaded to hear him say 'Um, guys... do you have [i]any[/i] idea where we [i]are[/i]?' and then he'd tell them the horrific history of the place they were in. Or he'd ponder, ask a couple questions, kick over some dirt and announce that this set up reminded him of the set up in some epic poem about demon worshippers... He was also the only guy that spoke some of the languages we needed to know. Most people picked up Draconic and the like, but he was the guy that could hit the correct notes to speak to air elementals or decipher Yaun-Ti script. He took Leadership once he got to the point where he could [i]Inspire Greatness[/i]. So he soon had people in every major city that could help us, listen for info, bring news, etc. [/QUOTE]
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