Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
How do YOU play a bard?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Epametheus" data-source="post: 1453713" data-attributes="member: 719"><p>I tried playing a bard once, when 3E just came out. Took her up to 18th level, though I multi-classed a bit as experimentation. I can safely say that I'll never do it again.</p><p></p><p>1) Multiclassing into another spell casting class is a bad idea.</p><p>2) Taking a prestige class that doesn't continue your casting progression is a worse idea.</p><p>3) Never, <em>ever</em> try to play a diplomat-type character if you yourself are naturally bad at diplomacy.</p><p>4) Charisma really is the most irrelevant stat in the entire game. No matter how high the number is, a character is only as charismatic as the player (and vice versa -- a character will effectively be every bit as charismatic as the player, no matter how low the actual score is).</p><p>5) Having a 18th level character that would be hard-pressed to hold her own in battle against a 9th level character is rather embarrassing; you'll also be nothing but a hindrance to the party in battle, unless the DM is nice and ignores you. At high levels, bards <em>cannot</em> protect themselves.</p><p>6) This applies to all classes, but <em>never</em> give a character a constitution less than 10. My Bard had a Con of 9, and that -1 per HD pretty much crippled her (she broke 20 HP around 8th level or so). Clerics and archers can get away with having a con penalty, but they're it.</p><p>7) The +1 Song isn't too bad; you're perfectly capable of fighting after you've spent a round getting it started.</p><p>8) The more warriors, the more the +1 Song is worth. Eventually, the fighters in our party were one melee fighter crit monster, 1 dragon knight, his juvenile silver dragon cohort, a fighter/rogue/lasher, an arcane archer, a paladin (my bard's cohort), the paladin's horse, and whatever the heck the real spellcasters (a cleric and a wizard) bothered to summon. With all of those people, the +1 Song was adding up to another 20-30 damage a round or so (which, sadly, was easily more damage than she could've dealt directly). With the thing actually scaling now, if my character had stayed a straight bard, it could easily have meant another 80 to 100 damage per round at those levels. That's actually rather respectable.</p><p>9) Bard's a weird class -- since it's so incredibly weak, it's tempting to multiclass. But if you don't go whole-hog with Bard, than your bard levels are just a waste that would've been better spent on rogue or sorcerer levels.</p><p>10) Bard's are pretty much straight-jacketed into a support role. Since rogues can easily outskill them and wizards & clerics can easily out-support them AND go offensive at the same time, bards are just fifth wheels.</p><p>11) The bard I played when 3E came out was a only serious bard my group's ever even tried. All bards since then have either been short-lived joke characters, or rogue/sorcerers.</p><p>12) The only really neat ability that my bard had was a really high UMD check (over +30). Unfortunately, trying to make proper use that skill is incredibly expensive (though the party wizard refusing to make scrolls for me certainly didn't help).</p><p></p><p>In theory, bards can be handy. In practice, they're damn near useless. Maybe a rebalancing that made them into real spellcasters with the full 9 levels would be interesting, though.</p></blockquote><p></p>
[QUOTE="Epametheus, post: 1453713, member: 719"] I tried playing a bard once, when 3E just came out. Took her up to 18th level, though I multi-classed a bit as experimentation. I can safely say that I'll never do it again. 1) Multiclassing into another spell casting class is a bad idea. 2) Taking a prestige class that doesn't continue your casting progression is a worse idea. 3) Never, [i]ever[/i] try to play a diplomat-type character if you yourself are naturally bad at diplomacy. 4) Charisma really is the most irrelevant stat in the entire game. No matter how high the number is, a character is only as charismatic as the player (and vice versa -- a character will effectively be every bit as charismatic as the player, no matter how low the actual score is). 5) Having a 18th level character that would be hard-pressed to hold her own in battle against a 9th level character is rather embarrassing; you'll also be nothing but a hindrance to the party in battle, unless the DM is nice and ignores you. At high levels, bards [i]cannot[/i] protect themselves. 6) This applies to all classes, but [i]never[/i] give a character a constitution less than 10. My Bard had a Con of 9, and that -1 per HD pretty much crippled her (she broke 20 HP around 8th level or so). Clerics and archers can get away with having a con penalty, but they're it. 7) The +1 Song isn't too bad; you're perfectly capable of fighting after you've spent a round getting it started. 8) The more warriors, the more the +1 Song is worth. Eventually, the fighters in our party were one melee fighter crit monster, 1 dragon knight, his juvenile silver dragon cohort, a fighter/rogue/lasher, an arcane archer, a paladin (my bard's cohort), the paladin's horse, and whatever the heck the real spellcasters (a cleric and a wizard) bothered to summon. With all of those people, the +1 Song was adding up to another 20-30 damage a round or so (which, sadly, was easily more damage than she could've dealt directly). With the thing actually scaling now, if my character had stayed a straight bard, it could easily have meant another 80 to 100 damage per round at those levels. That's actually rather respectable. 9) Bard's a weird class -- since it's so incredibly weak, it's tempting to multiclass. But if you don't go whole-hog with Bard, than your bard levels are just a waste that would've been better spent on rogue or sorcerer levels. 10) Bard's are pretty much straight-jacketed into a support role. Since rogues can easily outskill them and wizards & clerics can easily out-support them AND go offensive at the same time, bards are just fifth wheels. 11) The bard I played when 3E came out was a only serious bard my group's ever even tried. All bards since then have either been short-lived joke characters, or rogue/sorcerers. 12) The only really neat ability that my bard had was a really high UMD check (over +30). Unfortunately, trying to make proper use that skill is incredibly expensive (though the party wizard refusing to make scrolls for me certainly didn't help). In theory, bards can be handy. In practice, they're damn near useless. Maybe a rebalancing that made them into real spellcasters with the full 9 levels would be interesting, though. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How do YOU play a bard?
Top