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How do you play a character who is much smarter than you are?
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<blockquote data-quote="5ekyu" data-source="post: 7493757" data-attributes="member: 6919838"><p>first, i look for abilities that might can be used to reflect superior brains than i got.</p><p></p><p>Lucky might be a good example of that - imagining this as one of the many varieties of "i worked thru that one try in my mind and it failed - so lets do it this way" we have seen in fiction and film.</p><p></p><p>The feat which gives you two battlemaster maneuvers and one d6 for it can cover a lot of "me make good choices" type effects. </p><p></p><p>Perhaps even argue your case for "inspiring leader feat" to be repackaged with "intelligent leader feat" based on INT 13 with the THP coming from tactical advice and planning.</p><p></p><p>Obviously a lot of "what does my character know" and "can i look at that" and "does my character see any pattern or rhyme or reason to this" etc to get your character's abilities and strengths in lore, investigation etc into play as much as possible.</p><p></p><p>Some Gms allow INT as initiative in some games - some non-5e systems have that as a feat say. I am more an INIT from WIS/Perception myself.</p><p></p><p>Some systems actually had a deduction skill based off INT which was specifically "you ask the Gm for clues your guy has put together" type hints.</p><p></p><p>But if you are looking for just "he makes better plans than i do" out of a high int score - 5e does not explicitly give you that benefit. Some game systems allow it or even give you chances to buy it. in HERO long ago "shareable overall skill levels bonuses requires an INT check" was a common enough mastermind type feature.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7493757, member: 6919838"] first, i look for abilities that might can be used to reflect superior brains than i got. Lucky might be a good example of that - imagining this as one of the many varieties of "i worked thru that one try in my mind and it failed - so lets do it this way" we have seen in fiction and film. The feat which gives you two battlemaster maneuvers and one d6 for it can cover a lot of "me make good choices" type effects. Perhaps even argue your case for "inspiring leader feat" to be repackaged with "intelligent leader feat" based on INT 13 with the THP coming from tactical advice and planning. Obviously a lot of "what does my character know" and "can i look at that" and "does my character see any pattern or rhyme or reason to this" etc to get your character's abilities and strengths in lore, investigation etc into play as much as possible. Some Gms allow INT as initiative in some games - some non-5e systems have that as a feat say. I am more an INIT from WIS/Perception myself. Some systems actually had a deduction skill based off INT which was specifically "you ask the Gm for clues your guy has put together" type hints. But if you are looking for just "he makes better plans than i do" out of a high int score - 5e does not explicitly give you that benefit. Some game systems allow it or even give you chances to buy it. in HERO long ago "shareable overall skill levels bonuses requires an INT check" was a common enough mastermind type feature. [/QUOTE]
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How do you play a character who is much smarter than you are?
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