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How do you play a character who is much smarter than you are?
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<blockquote data-quote="smbakeresq" data-source="post: 7494101" data-attributes="member: 28301"><p>Yes but your ability scores are as much a part of your PC as your personality traits are, you have to play both. </p><p></p><p>If you have an outgoing, happy go lucky fighter with low INT then that PC would probably spout off ideas on what to do not knowing that they probably bad ideas. You as a player would have a better idea on what to do, but to RP your PC you might have to do the “wrong” thing on purpose. As DM of course I would give inspiration for doing so right away. </p><p></p><p>It isn’t handicapping your PC, it’s playing your PC according to what your PC is. “I would do that but my PC wouldn’t” is good RP, which should be rewarded. That’s realization of what your PC is and isn’t. It’s also great fun at the table. </p><p></p><p>The ability scores are all still there, but they are presented through the lens of the personality you want to play (or are, most peoples PC personality is their own base personality). </p><p></p><p>I think a lot of this including this thread is DMs not using inspiration or something similar to reward PC. In the OP case if playing a highly intelligent PC an appropriate reward would include a giving that PC a different knowledge set away from the table so that PC (maybe that PC only) has a greater knowledge of world events then other PCs do. </p><p></p><p>It could also be something as simple as when dividing up treasure as everyone gets 500 gp in various items but “your great knowledge allows you to recognize the ornamental sword isn’t worth 250 gp it’s really worth 2500 gp.” </p><p></p><p>As a PC you should clearly be asking the DM all the time “Do I notice anything that only my PC would understand?” I would certainly give tidbits as appropriate.</p><p></p><p>The DM of course should do this for all players as appropriate to their specialties. Even the trope of playing the Gentle Giant correctly could get a piece of information from the street urchin you befriend. The city watch background should give that player and that player only knowledge as indicated in the background. With email it’s even easier to give each player their own knowledge set.</p><p></p><p>BTW for the DMs out there: it’s to watch how each player shares their own PC knowledge with the group. It is never the case (in 30 years) that any player freely shares their PC knowledge, everyone holds onto it like gold, even if it’s innocuous.</p></blockquote><p></p>
[QUOTE="smbakeresq, post: 7494101, member: 28301"] Yes but your ability scores are as much a part of your PC as your personality traits are, you have to play both. If you have an outgoing, happy go lucky fighter with low INT then that PC would probably spout off ideas on what to do not knowing that they probably bad ideas. You as a player would have a better idea on what to do, but to RP your PC you might have to do the “wrong” thing on purpose. As DM of course I would give inspiration for doing so right away. It isn’t handicapping your PC, it’s playing your PC according to what your PC is. “I would do that but my PC wouldn’t” is good RP, which should be rewarded. That’s realization of what your PC is and isn’t. It’s also great fun at the table. The ability scores are all still there, but they are presented through the lens of the personality you want to play (or are, most peoples PC personality is their own base personality). I think a lot of this including this thread is DMs not using inspiration or something similar to reward PC. In the OP case if playing a highly intelligent PC an appropriate reward would include a giving that PC a different knowledge set away from the table so that PC (maybe that PC only) has a greater knowledge of world events then other PCs do. It could also be something as simple as when dividing up treasure as everyone gets 500 gp in various items but “your great knowledge allows you to recognize the ornamental sword isn’t worth 250 gp it’s really worth 2500 gp.” As a PC you should clearly be asking the DM all the time “Do I notice anything that only my PC would understand?” I would certainly give tidbits as appropriate. The DM of course should do this for all players as appropriate to their specialties. Even the trope of playing the Gentle Giant correctly could get a piece of information from the street urchin you befriend. The city watch background should give that player and that player only knowledge as indicated in the background. With email it’s even easier to give each player their own knowledge set. BTW for the DMs out there: it’s to watch how each player shares their own PC knowledge with the group. It is never the case (in 30 years) that any player freely shares their PC knowledge, everyone holds onto it like gold, even if it’s innocuous. [/QUOTE]
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How do you play a character who is much smarter than you are?
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