Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
How do you play a Dwarf?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="aramis erak" data-source="post: 8687530" data-attributes="member: 6779310"><p>Depends upon the game. </p><p></p><p>I happen to like the Viking (it's a job title, BTW, not a culture, but could be seen as a subculture) Dane and Viking Norse mindset: get wealth by any means - trade if they will, raid if they won't. They sound like scots, but that's an association I don't know the origin of, but suspect it's because of the much vaunted (stereoutypical) Scots frugality. They're not exactly penny pinching, but return on investment minded.</p><p></p><p>But in Tolkienian Middle Earth, late 3rd age, I run them as dour, gloomy, greedy lot, trying to make up for the cultural shame of history by buying up everything of value. Too tied to things to sail West. To tied to history to let go the hates. Too much cultural sorrow driven by the lesser lived races of Men, Hobbits, and the goblins. Exactly what each wants is a wealth, a hoard... for some, that's money. Others, knowledge, Others still, brave deeds. Driven by unnatural needs, created by a culture that brooks no disobedience at home, and where opportunity is rare without adventuring.</p><p></p><p>On my old Hero/Rolemaster campaign world of Aquanis, Dwarves were work fixated as a culture - rather martial, at that. Working the great forges, so big, so strong, that you use the exhaust, not the coals, to work metal. Proud, never broken beneath Elven swords (not the least part why being that Elves don't use swords. Nor boots). No foreigners may enter the great forge-cities, for the city is indeed synonymous with its forge in their tongue. Those who feel out of place, or lack willingness to see duty and family as the sole motivations, are given a couple months rations, and axe, an adze, and permission to go dig a canoe... and get the hell out. Just don't sail downwind of their hearth cities ... the acid rain is a bit dangerous. </p><p></p><p>In D&D, I use them seldom as a GM. Simply to avoid a specific view.</p><p></p><p>In RQ, they literally are golems, and animated by their god specifically to do specific works for the dwarven nations... thus those about outside either are on a mission, or have rejected their duties... And yes, there is a maker's mark on one of the feet. The life rune on the other. I've only had one show up in what little RQ I've run... and he was driven insane, living as a thief.</p><p></p><p>In Traveller, they dislike the term "dwarf" and prefer "Geonee"... and otherwise, are largely just any other human culture subjugated by the Bilandini.</p></blockquote><p></p>
[QUOTE="aramis erak, post: 8687530, member: 6779310"] Depends upon the game. I happen to like the Viking (it's a job title, BTW, not a culture, but could be seen as a subculture) Dane and Viking Norse mindset: get wealth by any means - trade if they will, raid if they won't. They sound like scots, but that's an association I don't know the origin of, but suspect it's because of the much vaunted (stereoutypical) Scots frugality. They're not exactly penny pinching, but return on investment minded. But in Tolkienian Middle Earth, late 3rd age, I run them as dour, gloomy, greedy lot, trying to make up for the cultural shame of history by buying up everything of value. Too tied to things to sail West. To tied to history to let go the hates. Too much cultural sorrow driven by the lesser lived races of Men, Hobbits, and the goblins. Exactly what each wants is a wealth, a hoard... for some, that's money. Others, knowledge, Others still, brave deeds. Driven by unnatural needs, created by a culture that brooks no disobedience at home, and where opportunity is rare without adventuring. On my old Hero/Rolemaster campaign world of Aquanis, Dwarves were work fixated as a culture - rather martial, at that. Working the great forges, so big, so strong, that you use the exhaust, not the coals, to work metal. Proud, never broken beneath Elven swords (not the least part why being that Elves don't use swords. Nor boots). No foreigners may enter the great forge-cities, for the city is indeed synonymous with its forge in their tongue. Those who feel out of place, or lack willingness to see duty and family as the sole motivations, are given a couple months rations, and axe, an adze, and permission to go dig a canoe... and get the hell out. Just don't sail downwind of their hearth cities ... the acid rain is a bit dangerous. In D&D, I use them seldom as a GM. Simply to avoid a specific view. In RQ, they literally are golems, and animated by their god specifically to do specific works for the dwarven nations... thus those about outside either are on a mission, or have rejected their duties... And yes, there is a maker's mark on one of the feet. The life rune on the other. I've only had one show up in what little RQ I've run... and he was driven insane, living as a thief. In Traveller, they dislike the term "dwarf" and prefer "Geonee"... and otherwise, are largely just any other human culture subjugated by the Bilandini. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How do you play a Dwarf?
Top