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How do you play a Dwarf?
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<blockquote data-quote="BookTenTiger" data-source="post: 8687672" data-attributes="member: 6685541"><p>I recently played in a three-year-long 5e campaign in which there were three dwarf characters (out of 6 characters total). We decided to all be cousins from different holds in the same big clan. It was fun to see how our takes on dwarves changed and evolved as the campaign went on.</p><p></p><p>One was a dwarf cleric who had served as a priest for Moradin for a long time, until his wife died in an accident and he decided to seek enough power (and diamonds) to bring her back from the dead.</p><p></p><p>One was a dwarf fighter who had been a soldier and merchant, but was publicly shamed for participating in the black market.</p><p></p><p>And my character was a young dwarf wizard who had stumbled upon a terrible secret about the clan patriarch, and was exiled.</p><p></p><p>One of the things we really wound up focusing on was <em>time. </em>Dwarves live for a long time. They are industrious, and focus on traditions. We liked the idea that dwarves get into this kind of zen-like mindset when they are living their daily lives, and years and years can pass through simple industrial contentment. Then something big will happen, and dwarven adventurers will suddenly start gaining levels, learning new powers, and changing the dwarven world.</p><p></p><p>We also played around with the way dwarves drink. When dwarves drink, they do so to build community, repeat their history in song and story, and reminisce about their long lives.</p><p></p><p>Finally, there was a strong focus on family and tradition. A lot of our choices were motivated by what would be best for our very, very big family, and on dwarven traditions. For example, in one adventure we found an ancient stone bridge high in the mountains, in great disrepair. The dwarves took a few hours to draw up plans on how they would return and repair the bridge to its former glory, as a monument to dwarven craft and ingenuity.</p></blockquote><p></p>
[QUOTE="BookTenTiger, post: 8687672, member: 6685541"] I recently played in a three-year-long 5e campaign in which there were three dwarf characters (out of 6 characters total). We decided to all be cousins from different holds in the same big clan. It was fun to see how our takes on dwarves changed and evolved as the campaign went on. One was a dwarf cleric who had served as a priest for Moradin for a long time, until his wife died in an accident and he decided to seek enough power (and diamonds) to bring her back from the dead. One was a dwarf fighter who had been a soldier and merchant, but was publicly shamed for participating in the black market. And my character was a young dwarf wizard who had stumbled upon a terrible secret about the clan patriarch, and was exiled. One of the things we really wound up focusing on was [I]time. [/I]Dwarves live for a long time. They are industrious, and focus on traditions. We liked the idea that dwarves get into this kind of zen-like mindset when they are living their daily lives, and years and years can pass through simple industrial contentment. Then something big will happen, and dwarven adventurers will suddenly start gaining levels, learning new powers, and changing the dwarven world. We also played around with the way dwarves drink. When dwarves drink, they do so to build community, repeat their history in song and story, and reminisce about their long lives. Finally, there was a strong focus on family and tradition. A lot of our choices were motivated by what would be best for our very, very big family, and on dwarven traditions. For example, in one adventure we found an ancient stone bridge high in the mountains, in great disrepair. The dwarves took a few hours to draw up plans on how they would return and repair the bridge to its former glory, as a monument to dwarven craft and ingenuity. [/QUOTE]
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