Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
How DO you play a LG character well?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Edena_of_Neith" data-source="post: 444801" data-attributes="member: 2020"><p>Lawful good characters are people who are highly adaptable to whatever circumstances they find themselves in. They can blend in, fit in, are comfortable in strange places and strange cultures. They are comfortable with new sights and sounds, and new ways and ideas.</p><p> Lawful good characters place a high value on life. This is reflected in all their codes and principals, in how they think, and in all they do.</p><p></p><p> For example:</p><p></p><p> A lawful good paladin is suddenly transported to the famous world of Pern.</p><p> The paladin meets the native people with friendship and an open heart. He learns their language as fast as he can, and offers to teach his language to those interested.</p><p> The paladin appreciates the value of friends and friendship, and he works hard to make those friends in the Holds and Crafthalls, and Dragonholds of the world.</p><p> The paladin sees beauty in the great dragons, and in the lush green world, in the mountainous northern continent, in the songs of the (little dragons), in the vibrant culture of the Pernese.</p><p> The paladin is horrified by Thread, is happy to help against Threadfalls, and might even be able to bond with one of the dragons, and thus go riding with the other Dragonriders.</p><p> The paladin disapproves of some of the ways and elements of Pernese society. However, he keeps his opinions to himself, and appreciates the difficulty of changing a society, and the consequences of change as well.</p><p> The paladin, is respectful and courteous to all in Pernese society, from Wehr Riders to Drudges, and where his code conflicts with Pernese society, he attempts to keep clashes of culture to an absolute minimum.</p><p></p><p> Then the paladin is teleported to the strange and brutal world of Gor.</p><p> The paladin once more adapts, putting aside armor and magic. He eventually finds himself in the warrior caste, after working hard for acceptance by these harsh people.</p><p> The paladin does not approve of the ways of Gor, but he does not make war against them, deeming such a war unwinnable, and horrified at the idea of the suffering and carnage of war ... even if these people seem to delight in war.</p><p> The paladin does not take slaves, and he is courteous to all slaves, and he minimalizes his cultural clash with the people of Gor as he is able to.</p><p> It is likely the paladin promotes peace and prosperity, comradeship and friendship, civilized behavior and dignified bearing, among all those he chooses to associate with.</p><p></p><p> Now, the paladin is transported to the famed world of Krynn (the Dragonlance setting.)</p><p> The paladin is accosted by kender, who steal half of his items.</p><p> The paladin quickly adjusts to the kender, treating them kindly and courteously, and discreetly requisitioning his own items back from the little people.</p><p> The paladin is quick to learn of the ways of Krynn, and comes to loath Takhisis, to admire Paladine, to appreciate the efforts of the legendary heroes and heroines of this world (and there are many, many such heroes and heroines, indeed), and to appreciate Krynn's rich history.</p><p> The paladin does not approve of wizards of all alignments together in a Conclave, but he certainly appreciates the power and wonder of magic, and he is careful to observe the rules of the Conclave strictly, if he is to cast magic on this world.</p><p></p><p> - - -</p><p></p><p> Lawful Good people are friendly people.</p><p> They are easy to get along with, and if befriended make for extremely trustworthy friends, and deep, unbreakable friendships.</p><p> They flinch and sigh at the problems of the worlds, at suffering and pain, at injustice and wrongdoing.</p><p> They are aghast at the atrocities some people commit, at the awful things some people do so casually, at the horrors of war, at the general human condition.</p><p> Many lawful good people find themselves unwilling to stand by while grim things occur before their eyes, and they involve themselves to stop these activities. This can ultimately lead to tragedy for these lawful good people, as their involvement gets them killed or seriously injured, or causes more unwanted and unexpected trouble and suffering.</p><p></p><p> - - -</p><p></p><p> It is very difficult to play a lawful good character.</p><p> It is a headache IRL to think up appropriate actions for the character, and the character himself is often in a heartbroken state - unable to change something he sees as horrible, or in trying to change the horrible thing causes new horrors to occur.</p><p> Lawful good characters are usually beset by moral quandries and dilemmas, from which there is never a good answer. Never, but their inner compulsions do not allow them peace, allow them to turn away and take comfort in apathy. They cannot not care.</p><p> Worse, lawful good characters are made more difficult to play by the fact that THEY (as opposed to their players) are able to easily fit in, are very social beings, and are usually able to conduct themselves with grace and polish in most situations. This, despite all the cares and worries and drives that lies behind their easy facades, their glib tongues, their charming and winning ways.</p><p></p><p> Edena, my oldest character, is technically lawful good.</p><p> However, I have had such much trouble playing Edena as lawful good, and have made so many roleplaying mistakes on this matter, that Edena should be considered neutral good instead.</p><p> I find lawful good to be a truly difficult alignment, indeed, to play!</p></blockquote><p></p>
[QUOTE="Edena_of_Neith, post: 444801, member: 2020"] Lawful good characters are people who are highly adaptable to whatever circumstances they find themselves in. They can blend in, fit in, are comfortable in strange places and strange cultures. They are comfortable with new sights and sounds, and new ways and ideas. Lawful good characters place a high value on life. This is reflected in all their codes and principals, in how they think, and in all they do. For example: A lawful good paladin is suddenly transported to the famous world of Pern. The paladin meets the native people with friendship and an open heart. He learns their language as fast as he can, and offers to teach his language to those interested. The paladin appreciates the value of friends and friendship, and he works hard to make those friends in the Holds and Crafthalls, and Dragonholds of the world. The paladin sees beauty in the great dragons, and in the lush green world, in the mountainous northern continent, in the songs of the (little dragons), in the vibrant culture of the Pernese. The paladin is horrified by Thread, is happy to help against Threadfalls, and might even be able to bond with one of the dragons, and thus go riding with the other Dragonriders. The paladin disapproves of some of the ways and elements of Pernese society. However, he keeps his opinions to himself, and appreciates the difficulty of changing a society, and the consequences of change as well. The paladin, is respectful and courteous to all in Pernese society, from Wehr Riders to Drudges, and where his code conflicts with Pernese society, he attempts to keep clashes of culture to an absolute minimum. Then the paladin is teleported to the strange and brutal world of Gor. The paladin once more adapts, putting aside armor and magic. He eventually finds himself in the warrior caste, after working hard for acceptance by these harsh people. The paladin does not approve of the ways of Gor, but he does not make war against them, deeming such a war unwinnable, and horrified at the idea of the suffering and carnage of war ... even if these people seem to delight in war. The paladin does not take slaves, and he is courteous to all slaves, and he minimalizes his cultural clash with the people of Gor as he is able to. It is likely the paladin promotes peace and prosperity, comradeship and friendship, civilized behavior and dignified bearing, among all those he chooses to associate with. Now, the paladin is transported to the famed world of Krynn (the Dragonlance setting.) The paladin is accosted by kender, who steal half of his items. The paladin quickly adjusts to the kender, treating them kindly and courteously, and discreetly requisitioning his own items back from the little people. The paladin is quick to learn of the ways of Krynn, and comes to loath Takhisis, to admire Paladine, to appreciate the efforts of the legendary heroes and heroines of this world (and there are many, many such heroes and heroines, indeed), and to appreciate Krynn's rich history. The paladin does not approve of wizards of all alignments together in a Conclave, but he certainly appreciates the power and wonder of magic, and he is careful to observe the rules of the Conclave strictly, if he is to cast magic on this world. - - - Lawful Good people are friendly people. They are easy to get along with, and if befriended make for extremely trustworthy friends, and deep, unbreakable friendships. They flinch and sigh at the problems of the worlds, at suffering and pain, at injustice and wrongdoing. They are aghast at the atrocities some people commit, at the awful things some people do so casually, at the horrors of war, at the general human condition. Many lawful good people find themselves unwilling to stand by while grim things occur before their eyes, and they involve themselves to stop these activities. This can ultimately lead to tragedy for these lawful good people, as their involvement gets them killed or seriously injured, or causes more unwanted and unexpected trouble and suffering. - - - It is very difficult to play a lawful good character. It is a headache IRL to think up appropriate actions for the character, and the character himself is often in a heartbroken state - unable to change something he sees as horrible, or in trying to change the horrible thing causes new horrors to occur. Lawful good characters are usually beset by moral quandries and dilemmas, from which there is never a good answer. Never, but their inner compulsions do not allow them peace, allow them to turn away and take comfort in apathy. They cannot not care. Worse, lawful good characters are made more difficult to play by the fact that THEY (as opposed to their players) are able to easily fit in, are very social beings, and are usually able to conduct themselves with grace and polish in most situations. This, despite all the cares and worries and drives that lies behind their easy facades, their glib tongues, their charming and winning ways. Edena, my oldest character, is technically lawful good. However, I have had such much trouble playing Edena as lawful good, and have made so many roleplaying mistakes on this matter, that Edena should be considered neutral good instead. I find lawful good to be a truly difficult alignment, indeed, to play! [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How DO you play a LG character well?
Top