Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
How DO you play a LG character well?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Particle_Man" data-source="post: 447258" data-attributes="member: 892"><p><strong>chaos/law</strong></p><p></p><p>My take on it (and this varies so much that one</p><p>simply has to check out what one's dm's view is).</p><p></p><p>Good is trying to help those in need, not just </p><p>yourself (evil) and not just yourself and your</p><p>close friends and family (neutral).</p><p></p><p>The law-chaos axis, GIVEN that one is good, determines what means one determines to be acceptable in achieving these goals. A lawful </p><p>character does not think that the ends justify</p><p>the means. Superman took an oath not to kill, and</p><p>since that time, he does not kill, period. (Even though he puts people in prison, they escape, and they kill other people). He is</p><p>the classic LG hero for modern mythology. A lawful good character will tend to work within the </p><p>system when possible, unless that system is itself</p><p>so corrupt that this is impossible. A LG character will prefer to work in groups, and organized groups at that. They tend to be traditionalists. The old ways of doing things work, no need to rock the boat. Thus a LG culture (like dwarves) would likely be very conservative, and have set ways of doing things. If you want a modern day example, think of police officers in their ideal form. They carry guns, but aren't supposed to shoot people unless there is a clear and present danger or unless there is no other way to bring a known felon down. And note, cops tend to work in groups, be more conservative, etc. Cops are meant to work for the public good.</p><p></p><p>Now the NG character tries to promote good, but will not always adhere to laws, and will be more likely to break them, if an immediate good can be accomplished by doing so.</p><p></p><p>A CG character will probably not obey a law, if she thinks that the law does not accomplish any good result in a particular case, and if she thinks she will not get caught breaking it. She is much more open to discovering new ways of accomplishing the goal of reducing suffering in the world. Robin Hood is a good CG hero. He flagrantly breaks the law, robbing from the rich and giving to the poor (the myth of the 1920's gangster also would be CG heros (although REAL gangsters rarely, if ever, gave to the poor)).</p><p></p><p>So your LG character would have some (good-enhancing) code and stick to it, since that character would believe that following that code is the best way to achieve the most good, in the long run. You should work out that code with your DM. Probably the code of your church would ask as a good baseline. </p><p></p><p>As for the "villainous" PC, first you have to ask your DM what your character would notice, (no meta-gaming!). But when or if your character notices the other character doing evil stuff, then you will be bound to stop it (most likely by reporting it to the local authorities and, if necessary, assisting them in bringing the felon to justice (and acting as a witness at the trial)).</p></blockquote><p></p>
[QUOTE="Particle_Man, post: 447258, member: 892"] [b]chaos/law[/b] My take on it (and this varies so much that one simply has to check out what one's dm's view is). Good is trying to help those in need, not just yourself (evil) and not just yourself and your close friends and family (neutral). The law-chaos axis, GIVEN that one is good, determines what means one determines to be acceptable in achieving these goals. A lawful character does not think that the ends justify the means. Superman took an oath not to kill, and since that time, he does not kill, period. (Even though he puts people in prison, they escape, and they kill other people). He is the classic LG hero for modern mythology. A lawful good character will tend to work within the system when possible, unless that system is itself so corrupt that this is impossible. A LG character will prefer to work in groups, and organized groups at that. They tend to be traditionalists. The old ways of doing things work, no need to rock the boat. Thus a LG culture (like dwarves) would likely be very conservative, and have set ways of doing things. If you want a modern day example, think of police officers in their ideal form. They carry guns, but aren't supposed to shoot people unless there is a clear and present danger or unless there is no other way to bring a known felon down. And note, cops tend to work in groups, be more conservative, etc. Cops are meant to work for the public good. Now the NG character tries to promote good, but will not always adhere to laws, and will be more likely to break them, if an immediate good can be accomplished by doing so. A CG character will probably not obey a law, if she thinks that the law does not accomplish any good result in a particular case, and if she thinks she will not get caught breaking it. She is much more open to discovering new ways of accomplishing the goal of reducing suffering in the world. Robin Hood is a good CG hero. He flagrantly breaks the law, robbing from the rich and giving to the poor (the myth of the 1920's gangster also would be CG heros (although REAL gangsters rarely, if ever, gave to the poor)). So your LG character would have some (good-enhancing) code and stick to it, since that character would believe that following that code is the best way to achieve the most good, in the long run. You should work out that code with your DM. Probably the code of your church would ask as a good baseline. As for the "villainous" PC, first you have to ask your DM what your character would notice, (no meta-gaming!). But when or if your character notices the other character doing evil stuff, then you will be bound to stop it (most likely by reporting it to the local authorities and, if necessary, assisting them in bringing the felon to justice (and acting as a witness at the trial)). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How DO you play a LG character well?
Top