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How do YOU play a rogue?
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<blockquote data-quote="cignus_pfaccari" data-source="post: 1454359" data-attributes="member: 14557"><p>The new Divine Seeker from FRPG is better than the older one. Not much better, but better all the same.</p><p></p><p>In that game Wolfheart's talking about, if they'd had it at the time, a Rogue/Cleric/Skullclan Hunter might fit in. It's not especially religious, but it gives the rogue something to do when they fight undead.</p><p></p><p>My longest-running character was a tiefling rogue. His schtick was breaking and entering, followed closely by acrobatics. The DM didn't allow monks, so I used a combo of rogue and fighter to achieve what I was looking for. Eventually, he wound up as a Rog 13/Clr 1/Ftr 2/PsW 1/AST* 6, at 23rd level.</p><p></p><p>* Acolyte of the Silent Thunder, which I made as a response to the horror of Song & Silence's thief-acrobat. Think a more rogue-like Blade Dancer, without the weapon stuff or the increased speed, but more skills.</p><p></p><p>I played him as being amazingly paranoid, which partially came about because he's a rogue, and partially because he tended to die a lot, being a secondary fighter and being overly exposed. He also, as usual, was the party scout.</p><p></p><p>Two things to try and get...a ring of telekinesis, and a rod of metal and mineral detection. The ring's useful for setting off traps, opening chests, etc. The rod is useful for finding treasure; I used mine in archaeologist-like treasure hunts (when we were looti...er, exploring buried elven ruins).</p><p></p><p>Brad</p></blockquote><p></p>
[QUOTE="cignus_pfaccari, post: 1454359, member: 14557"] The new Divine Seeker from FRPG is better than the older one. Not much better, but better all the same. In that game Wolfheart's talking about, if they'd had it at the time, a Rogue/Cleric/Skullclan Hunter might fit in. It's not especially religious, but it gives the rogue something to do when they fight undead. My longest-running character was a tiefling rogue. His schtick was breaking and entering, followed closely by acrobatics. The DM didn't allow monks, so I used a combo of rogue and fighter to achieve what I was looking for. Eventually, he wound up as a Rog 13/Clr 1/Ftr 2/PsW 1/AST* 6, at 23rd level. * Acolyte of the Silent Thunder, which I made as a response to the horror of Song & Silence's thief-acrobat. Think a more rogue-like Blade Dancer, without the weapon stuff or the increased speed, but more skills. I played him as being amazingly paranoid, which partially came about because he's a rogue, and partially because he tended to die a lot, being a secondary fighter and being overly exposed. He also, as usual, was the party scout. Two things to try and get...a ring of telekinesis, and a rod of metal and mineral detection. The ring's useful for setting off traps, opening chests, etc. The rod is useful for finding treasure; I used mine in archaeologist-like treasure hunts (when we were looti...er, exploring buried elven ruins). Brad [/QUOTE]
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