Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
How do you play an illusionist?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quickleaf" data-source="post: 9385887" data-attributes="member: 20323"><p>There's a phenomenal article by Paul Kerr called "Forced Phantasmals" on page 110-149 of the Footprints #25 magazine (June 2021) hosted at <a href="https://www.dragonsfoot.org/files/pdf/FootprintsNo25.pdf" target="_blank">Dragonsfoot (pdf link).</a> It starts specifically looking at phantasmal force, but it transitions into a very deep dive into illusions more generally as they've been interpreted in various sources throughout D&D's history. It's a 39-page article so it's not a super fast read.</p><p></p><p>He points out the problematic "mini-game" of disbelieving illusions existing in an ambiguous rules space, certain rulings that have nerfed the power of illusions. etc.</p><p></p><p>His conclusion describes five approaches to illusions that GMs can use:</p><p></p><p>KISS (closer to 0D&D) – limits the gotchas and power organically in the game logic, and the disbelief mini-game is removed and replaced with saves</p><p></p><p>Simple Plus (Simplified AD&D) – adds in a little of the disbelief mini-game with certain illusion spells marked "Save: special" allow a disbelieve save if the player requests one</p><p></p><p>Full Meta (Traditional AD&D) – emphasizes the GM presenting illusions as puzzles with little hints that players can discover, which then gives them the prompting to request a disbelief save</p><p></p><p>Frankly Speaking (Official mid-AD&D rulings) – Frank Mentzer approaches illusions as a blend of purely mental and visual/auditory holograms. Similar to the Simple Plus disbelieve save, but Mentzer denies, delays, or modifies saves based on personal judgment...and sometimes requires the illusion to first be detected <em>before</em> it can be disbelieved.</p><p></p><p>It’s All in Your Head (Late AD&D, Closer to 2e) – The late 1e / 1.5e interpretation seems to be that illusions are purely mental so that an illusion has no actual visual/auditory reality independent of the viewer's mind. Eventually this becomes 2e's illusions/phantasms that deal actual damage.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 9385887, member: 20323"] There's a phenomenal article by Paul Kerr called "Forced Phantasmals" on page 110-149 of the Footprints #25 magazine (June 2021) hosted at [URL='https://www.dragonsfoot.org/files/pdf/FootprintsNo25.pdf']Dragonsfoot (pdf link).[/URL] It starts specifically looking at phantasmal force, but it transitions into a very deep dive into illusions more generally as they've been interpreted in various sources throughout D&D's history. It's a 39-page article so it's not a super fast read. He points out the problematic "mini-game" of disbelieving illusions existing in an ambiguous rules space, certain rulings that have nerfed the power of illusions. etc. His conclusion describes five approaches to illusions that GMs can use: KISS (closer to 0D&D) – limits the gotchas and power organically in the game logic, and the disbelief mini-game is removed and replaced with saves Simple Plus (Simplified AD&D) – adds in a little of the disbelief mini-game with certain illusion spells marked "Save: special" allow a disbelieve save if the player requests one Full Meta (Traditional AD&D) – emphasizes the GM presenting illusions as puzzles with little hints that players can discover, which then gives them the prompting to request a disbelief save Frankly Speaking (Official mid-AD&D rulings) – Frank Mentzer approaches illusions as a blend of purely mental and visual/auditory holograms. Similar to the Simple Plus disbelieve save, but Mentzer denies, delays, or modifies saves based on personal judgment...and sometimes requires the illusion to first be detected [I]before[/I] it can be disbelieved. It’s All in Your Head (Late AD&D, Closer to 2e) – The late 1e / 1.5e interpretation seems to be that illusions are purely mental so that an illusion has no actual visual/auditory reality independent of the viewer's mind. Eventually this becomes 2e's illusions/phantasms that deal actual damage. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
How do you play an illusionist?
Top