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How do you play an illusionist?
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<blockquote data-quote="ilgatto" data-source="post: 9389798" data-attributes="member: 86051"><p>I was wondering the same thing. The document itself rather looks like a submission, what with the staples and all. The yellow bit looks a bit more like something that may have been in a zine, for it has a strong resemblance to what the pages in early issues of <em>Alarums & Excursions</em> looked like, colors galore and all that - bit of a <em>color splay</em> as it were.</p><p></p><p></p><p>Yeah, a lot got lost in the 1E>2E transformation of many classes - whole classes even.</p><p></p><p>As far as Gygax's nerfing goes, I do believe it was usually done with good reason - or at least one he thought was a "good reason" at the time. I suppose he got confronted with all manner of, um..., extremes when D&D started to take off and that he felt he had to hit the brakes big time on many occasions. Much of his talk in the DMG points to his, IMHO.</p><p>Also, when he said things like "You the DM are the final arbiter", I do believe that he forgot to add "... as long as you have at least some sense and an understanding of a how good game of anything should be run". I once ran into some guys back in the..., some time ago who were boasting about how they "did the dungeon" on Harley Davidsons with engines running on orc blood and with scythes stuck to the sides (and called themselves "Death Dealer", obviously) and I can sort of imagine how this may well have raised at least one of Gygax's eyebrows.</p><p></p><p>And I think he did an extremely good job with the DMG, which to this day is still the first book I turn to when a question needs answering and sieges are laid.</p><p></p><p>So, while I take Gygax's word as canon, I do make exceptions for some of the people who actually contributed to the game in its earliest days, such as Robert Kuntz, Lenard Lakofka, and, to some extent, James Ward. Studying what these folks did and wrote often provides exceptionally fascinating insights into what Gygax did and why - the El Raja Key Archives, <em>Liaisons Dangereuses,</em> and Leomund's Tiny Hut in <em>Dragon Magazine</em> being prime examples.</p><p></p><p>And I made the same exception for Peter Aronson where the Illusionist is concerned, even if that meant that I had to raise the level of his <em>Dreams</em> spell <em><strong>quite considerably</strong></em>.</p><p></p><p>#Gwoin3Lives!</p></blockquote><p></p>
[QUOTE="ilgatto, post: 9389798, member: 86051"] I was wondering the same thing. The document itself rather looks like a submission, what with the staples and all. The yellow bit looks a bit more like something that may have been in a zine, for it has a strong resemblance to what the pages in early issues of [I]Alarums & Excursions[/I] looked like, colors galore and all that - bit of a [I]color splay[/I] as it were. Yeah, a lot got lost in the 1E>2E transformation of many classes - whole classes even. As far as Gygax's nerfing goes, I do believe it was usually done with good reason - or at least one he thought was a "good reason" at the time. I suppose he got confronted with all manner of, um..., extremes when D&D started to take off and that he felt he had to hit the brakes big time on many occasions. Much of his talk in the DMG points to his, IMHO. Also, when he said things like "You the DM are the final arbiter", I do believe that he forgot to add "... as long as you have at least some sense and an understanding of a how good game of anything should be run". I once ran into some guys back in the..., some time ago who were boasting about how they "did the dungeon" on Harley Davidsons with engines running on orc blood and with scythes stuck to the sides (and called themselves "Death Dealer", obviously) and I can sort of imagine how this may well have raised at least one of Gygax's eyebrows. And I think he did an extremely good job with the DMG, which to this day is still the first book I turn to when a question needs answering and sieges are laid. So, while I take Gygax's word as canon, I do make exceptions for some of the people who actually contributed to the game in its earliest days, such as Robert Kuntz, Lenard Lakofka, and, to some extent, James Ward. Studying what these folks did and wrote often provides exceptionally fascinating insights into what Gygax did and why - the El Raja Key Archives, [I]Liaisons Dangereuses,[/I] and Leomund's Tiny Hut in [I]Dragon Magazine[/I] being prime examples. And I made the same exception for Peter Aronson where the Illusionist is concerned, even if that meant that I had to raise the level of his [I]Dreams[/I] spell [I][B]quite considerably[/B][/I]. #Gwoin3Lives! [/QUOTE]
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