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How do you *play* your Vancian wizard?
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<blockquote data-quote="Greenfield" data-source="post: 5968281" data-attributes="member: 6669384"><p>It depends on the Wizard I'm playing. Each character has his own personality.</p><p></p><p>One that I played tried to show off whenever the 22 Charisma Sorceress in the party was around. He usually failed miserably, but that was part of who he was.</p><p></p><p>Some were support wizards, preparing more utility and support magic than direct kaboom spells, content to let the other characters be the big guns. This played particularly well when we had a second Wiz who wanted to be artillery.</p><p></p><p>I've played one who must have spent a quarter of his Exp on scrolls. He had everything possible available all the time, if he could just find it. Every free day was spent preparing them, and he was keenly aware that while you can only craft one magic item a day, you can write more than one spell on a single scroll, so the real limit was the 1,000 gp cap. (Later, he started making wands, as they were more bang for the buck, though they capped out at 4th level. He was more the librarian than the artificer though.</p><p></p><p>Tactically, the show-off was an endurance type, unless the Sorceress was watching. He had a Charisma of 9 though, so this guy really put the "hopeless" in "hopeless romantic".</p><p></p><p>The Librarian tended to burn his spells pretty freely, knowing that he had a satchel full of backup.</p><p></p><p>The utility/support wizard used his magic as needed, because as far as he was concerned, that's what it was there for.</p><p></p><p>The group dynamic has a lot to do with how the character gets played, just as they influence character development in general.</p></blockquote><p></p>
[QUOTE="Greenfield, post: 5968281, member: 6669384"] It depends on the Wizard I'm playing. Each character has his own personality. One that I played tried to show off whenever the 22 Charisma Sorceress in the party was around. He usually failed miserably, but that was part of who he was. Some were support wizards, preparing more utility and support magic than direct kaboom spells, content to let the other characters be the big guns. This played particularly well when we had a second Wiz who wanted to be artillery. I've played one who must have spent a quarter of his Exp on scrolls. He had everything possible available all the time, if he could just find it. Every free day was spent preparing them, and he was keenly aware that while you can only craft one magic item a day, you can write more than one spell on a single scroll, so the real limit was the 1,000 gp cap. (Later, he started making wands, as they were more bang for the buck, though they capped out at 4th level. He was more the librarian than the artificer though. Tactically, the show-off was an endurance type, unless the Sorceress was watching. He had a Charisma of 9 though, so this guy really put the "hopeless" in "hopeless romantic". The Librarian tended to burn his spells pretty freely, knowing that he had a satchel full of backup. The utility/support wizard used his magic as needed, because as far as he was concerned, that's what it was there for. The group dynamic has a lot to do with how the character gets played, just as they influence character development in general. [/QUOTE]
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How do you *play* your Vancian wizard?
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