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<blockquote data-quote="Laurel" data-source="post: 1892766" data-attributes="member: 17067"><p>We meet as often as possible for as long as possible and have the spoken rule of we don't play if more then one player short. This could be from twice a week to once a month, since it's coordinating seven schedules.</p><p>We meet at the DM's place, since he goes through piles of books and notebooks per session while we rifle through his or our one or two books. We each have a mini, and they at least make it to the table where a map is always laid out just in case.</p><p>For rules it's 3.5 in a homebrew, so lots of things have been adapted to the specific world. With this in mind house rules are common, and tend to make more sense flavor wise for us. None of us are the rules lawyers type, so breaking open the books mid-fight and game is common for all <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Laurel, post: 1892766, member: 17067"] We meet as often as possible for as long as possible and have the spoken rule of we don't play if more then one player short. This could be from twice a week to once a month, since it's coordinating seven schedules. We meet at the DM's place, since he goes through piles of books and notebooks per session while we rifle through his or our one or two books. We each have a mini, and they at least make it to the table where a map is always laid out just in case. For rules it's 3.5 in a homebrew, so lots of things have been adapted to the specific world. With this in mind house rules are common, and tend to make more sense flavor wise for us. None of us are the rules lawyers type, so breaking open the books mid-fight and game is common for all :) [/QUOTE]
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