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How do you "power up" the PCs?
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<blockquote data-quote="sniffles" data-source="post: 2496158" data-attributes="member: 30035"><p>I voted 'other'.</p><p> </p><p>We recently began a new campaign in which the PCs are all somehow blessed by their deity. Rather than playing all aasimars or using one of the bloodlines from Unearthed Arcana, we decided to combine several methods to give them a special "oomph". First the GM let us all have lots of bonus starting feats to flesh out our characters - non-combat feats that gave us skill boosts or spell-like abilities. Then we each randomly rolled to get a Heroic Path (from the Midnight setting). Oddly enough, everyone got a path that was really appropriate to their character despite the random choice. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p> </p><p>In another campaign the GM went for a much smaller way to give the PCs some heroic abilities. When we rolled for ability scores, we rolled 4 sets of 4d6, and two sets of 5d6. This gave every PC two ability scores that had a chance to be slightly higher than average.</p></blockquote><p></p>
[QUOTE="sniffles, post: 2496158, member: 30035"] I voted 'other'. We recently began a new campaign in which the PCs are all somehow blessed by their deity. Rather than playing all aasimars or using one of the bloodlines from Unearthed Arcana, we decided to combine several methods to give them a special "oomph". First the GM let us all have lots of bonus starting feats to flesh out our characters - non-combat feats that gave us skill boosts or spell-like abilities. Then we each randomly rolled to get a Heroic Path (from the Midnight setting). Oddly enough, everyone got a path that was really appropriate to their character despite the random choice. :D In another campaign the GM went for a much smaller way to give the PCs some heroic abilities. When we rolled for ability scores, we rolled 4 sets of 4d6, and two sets of 5d6. This gave every PC two ability scores that had a chance to be slightly higher than average. [/QUOTE]
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How do you "power up" the PCs?
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