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How do you prefer your monster books?
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<blockquote data-quote="Amphytrion" data-source="post: 9787090" data-attributes="member: 7046181"><p>I like my monster books with lots of descriptions, adventure hooks, and material that helps me put these monsters into the game. I think the statblocks are secondary.</p><p></p><p>For example, I consider the 2014 <em>Monster Manual </em>section on Hags stellar. It is packed full of adventure hooks, each of which can be mined for a full-blown adventure, and it is also full of advice for how to portray them (descriptions, mannerisms, names, etc.). The blurb on <em>Monstrous Motherhood </em>alone basically describes an adventure ready to run, and I have done so across multiple groups, and it's always been a great hit. </p><p></p><p><em>Volo's Guide to Monsters </em>takes that to the next level and gives me pages upon pages of gameable material to pair with hags. I can run a full campaign just with this material. <em>Volo's, Mordenkainen's Tome of Foes, Fizban's Treasury of Dragons, </em>and <em>Bigby's Glory of the Giants </em>are all absolutely wonderful and I do not part with them. My Tier 1 adventures always rely significantly on <em>Volo's </em>first chapters. I'm still shocked that they retired the first two in favor of the much blander, much less useful <em>Mordenkainen's Monsters of the Multiverse. </em></p><p></p><p>The statblocks in the 2014 <em>Monster Manual </em>are perfectly serviceable, especially when paired with the lair actions and alternative statblocks described in <em>Volo's</em> and <em>Tome of Foes'</em> specific monster sections . Are there better ways to capture the monster with flavorful abilities? Sure. <em>Tales of the Valiant </em>does a good job in its wonderful <em>Monster Vaults </em>(highly recommended), especially related to fiends. But the internet has about 500 different 5e versions of the each MM monster, all of them free, or I can just alter them on the fly, which is fairly easy with a system as adaptable as 5e. The important part is the advice on how to build an immersive adventure around them. </p><p></p><p>After <em>Fizban's </em>and <em>Bigby's, </em>I hope James Wyatt keeps going and writes other type-focused monster books. I'll be buying them.</p></blockquote><p></p>
[QUOTE="Amphytrion, post: 9787090, member: 7046181"] I like my monster books with lots of descriptions, adventure hooks, and material that helps me put these monsters into the game. I think the statblocks are secondary. For example, I consider the 2014 [I]Monster Manual [/I]section on Hags stellar. It is packed full of adventure hooks, each of which can be mined for a full-blown adventure, and it is also full of advice for how to portray them (descriptions, mannerisms, names, etc.). The blurb on [I]Monstrous Motherhood [/I]alone basically describes an adventure ready to run, and I have done so across multiple groups, and it's always been a great hit. [I]Volo's Guide to Monsters [/I]takes that to the next level and gives me pages upon pages of gameable material to pair with hags. I can run a full campaign just with this material. [I]Volo's, Mordenkainen's Tome of Foes, Fizban's Treasury of Dragons, [/I]and [I]Bigby's Glory of the Giants [/I]are all absolutely wonderful and I do not part with them. My Tier 1 adventures always rely significantly on [I]Volo's [/I]first chapters. I'm still shocked that they retired the first two in favor of the much blander, much less useful [I]Mordenkainen's Monsters of the Multiverse. [/I] The statblocks in the 2014 [I]Monster Manual [/I]are perfectly serviceable, especially when paired with the lair actions and alternative statblocks described in [I]Volo's[/I] and [I]Tome of Foes'[/I] specific monster sections . Are there better ways to capture the monster with flavorful abilities? Sure. [I]Tales of the Valiant [/I]does a good job in its wonderful [I]Monster Vaults [/I](highly recommended), especially related to fiends. But the internet has about 500 different 5e versions of the each MM monster, all of them free, or I can just alter them on the fly, which is fairly easy with a system as adaptable as 5e. The important part is the advice on how to build an immersive adventure around them. After [I]Fizban's [/I]and [I]Bigby's, [/I]I hope James Wyatt keeps going and writes other type-focused monster books. I'll be buying them. [/QUOTE]
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