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General Tabletop Discussion
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How do you prep/run stealth missions?
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<blockquote data-quote="Beleriphon" data-source="post: 7826709" data-attributes="member: 27847"><p>I think what you want to do is look at the ultimate goal, and then place reasonable challenges in the way that make it seem stealthy, without having to use said mechanics.</p><p></p><p>For example, can the group draw a patrol off to create a hole in route long enough to do what they need? So if the patrol comes by a point every hour, then if they can get that patrol out of the picture then now they have a two hour window before anybody notices.</p><p></p><p>As a thought, getting to the Lizard Emperor probably shouldn't be hard, its the getting out alive that presents the problem. Lets pretend for a second they get into the camp, kill the Emperor, I'm assuming that isn't going to be quiet given the presence of a night hag. So, now we have a bunch of middling level PCs surrounded on all possible sides by enemies. How do they out is often more important than how to get in.</p></blockquote><p></p>
[QUOTE="Beleriphon, post: 7826709, member: 27847"] I think what you want to do is look at the ultimate goal, and then place reasonable challenges in the way that make it seem stealthy, without having to use said mechanics. For example, can the group draw a patrol off to create a hole in route long enough to do what they need? So if the patrol comes by a point every hour, then if they can get that patrol out of the picture then now they have a two hour window before anybody notices. As a thought, getting to the Lizard Emperor probably shouldn't be hard, its the getting out alive that presents the problem. Lets pretend for a second they get into the camp, kill the Emperor, I'm assuming that isn't going to be quiet given the presence of a night hag. So, now we have a bunch of middling level PCs surrounded on all possible sides by enemies. How do they out is often more important than how to get in. [/QUOTE]
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How do you prep/run stealth missions?
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