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General Tabletop Discussion
*Dungeons & Dragons
How do you prep/run stealth missions?
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<blockquote data-quote="Quickleaf" data-source="post: 7829344" data-attributes="member: 20323"><p>I think I've identified the key elements of a stealth mission (and specifically an assassination mission) which, in my case, have been the things I've focused on prepping...</p><ul> <li data-xf-list-type="ul">Write down the target/goal of the PCs.</li> <li data-xf-list-type="ul">Write down the situation, motives, and total roster of the enemies.</li> <li data-xf-list-type="ul">Draw up a map with attention to cover to hide, verticality, and multiple approaches (see above).</li> <li data-xf-list-type="ul">Use the map to set up the enemies' defenses, divvying up their roster into patrols. Also think in terms of concentric rings of defense or "defense zones" to reduce how many Stealth checks are called for.</li> <li data-xf-list-type="ul">Also include moments of enemy fallibility which suit the types of monsters you're using and can provide for levity or exploitable opportunities.</li> <li data-xf-list-type="ul">Consider optional rules for flashback planning and/or stealth takedowns (see above).</li> <li data-xf-list-type="ul">Write down a rough schedule for the enemies (see my example below).</li> <li data-xf-list-type="ul">Include at least one plot twist, preferably one per PC.</li> <li data-xf-list-type="ul">Include some kind of time pressure or limit on their planning, so the players don't get into analysis paralysis mode.</li> <li data-xf-list-type="ul">Write a table of complications for when the PCs fail a check or otherwise draw attention to themselves. These should put them at risk of discovery, but not leap immediately to the alarm being sounded and all enemies on high alert.</li> <li data-xf-list-type="ul">Write a table with snippets of conversation (see above). Ideally, these include a bit of humor, foreshadowing, clues, or hook into player motivations/emotions.</li> <li data-xf-list-type="ul">Lastly, give a little consider to the recon options available to the PCs. For instance, doing this helped me realize that I wanted consequences if an enemy NPC succeeds a save vs. <em>scrying </em>(e.g. the night hag senses someone tried to scry, while the lizard king's decoy is scried upon instead).</li> </ul><p>Here is the schedule I settled on for the lizardfolk camp...</p><p></p><p>1:00 Dinosaurs nap 5 hours</p><p>2:00 “Nataxl” uses Nightmare Haunting</p><p>3:00 Aerial patrol wakes & resumes patroling</p><p>4:00 Half kobolds wake & go check traps</p><p>5:00 L.E. rises; Salida rummages hut for clues</p><p>6:00 Agar’zush rises & Dinosaurs rise</p><p>7:00 Reports given to deranged drunk Lizard King</p><p>8:00 One-third lizardfolk patrols eat & sleep; Lizard King naps for 4 hours</p><p>9:00 Iza’drask sleeps</p><p>10:00 “Nataxl” experiments on a prisoner or kobold</p><p>11:00 Some lizardfolk have breath holding contest</p><p>12:00 Half kobolds return & Feasting; Lizard King rises & holds court with Salida at side</p><p>13:00 Other half kobolds sleep & Dinosaurs nap 3 hours</p><p>14:00 Dinosaurs cool off & fish in stream</p><p>15:00 Interrogations/executions & Mwixlpitz abandons post to watch gleefully as a velociraptor</p><p>16:00 One-third lizardfolk patrols eat & sleep</p><p>17:00 Iza’drask rises and <em>alarms </em>the ruin’s side entrances</p><p>18:00 Lizard King naps for 4 hours</p><p>19:00 Aerial patrol reports to Iza’drask & L.E., then sleeps</p><p>20:00 Half kobolds wake, other half sleep</p><p>21:00 L.E. retires with Salida in hut</p><p>22:00 Agar’zush sleeps & Lizard King wakes</p><p>23:00 “Nataxl” goes ethereal to commune with Sisters</p><p>24:00 One-third lizardfolk patrols eat & sleep</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7829344, member: 20323"] I think I've identified the key elements of a stealth mission (and specifically an assassination mission) which, in my case, have been the things I've focused on prepping... [LIST] [*]Write down the target/goal of the PCs. [*]Write down the situation, motives, and total roster of the enemies. [*]Draw up a map with attention to cover to hide, verticality, and multiple approaches (see above). [*]Use the map to set up the enemies' defenses, divvying up their roster into patrols. Also think in terms of concentric rings of defense or "defense zones" to reduce how many Stealth checks are called for. [*]Also include moments of enemy fallibility which suit the types of monsters you're using and can provide for levity or exploitable opportunities. [*]Consider optional rules for flashback planning and/or stealth takedowns (see above). [*]Write down a rough schedule for the enemies (see my example below). [*]Include at least one plot twist, preferably one per PC. [*]Include some kind of time pressure or limit on their planning, so the players don't get into analysis paralysis mode. [*]Write a table of complications for when the PCs fail a check or otherwise draw attention to themselves. These should put them at risk of discovery, but not leap immediately to the alarm being sounded and all enemies on high alert. [*]Write a table with snippets of conversation (see above). Ideally, these include a bit of humor, foreshadowing, clues, or hook into player motivations/emotions. [*]Lastly, give a little consider to the recon options available to the PCs. For instance, doing this helped me realize that I wanted consequences if an enemy NPC succeeds a save vs. [I]scrying [/I](e.g. the night hag senses someone tried to scry, while the lizard king's decoy is scried upon instead). [/LIST] Here is the schedule I settled on for the lizardfolk camp... 1:00 Dinosaurs nap 5 hours 2:00 “Nataxl” uses Nightmare Haunting 3:00 Aerial patrol wakes & resumes patroling 4:00 Half kobolds wake & go check traps 5:00 L.E. rises; Salida rummages hut for clues 6:00 Agar’zush rises & Dinosaurs rise 7:00 Reports given to deranged drunk Lizard King 8:00 One-third lizardfolk patrols eat & sleep; Lizard King naps for 4 hours 9:00 Iza’drask sleeps 10:00 “Nataxl” experiments on a prisoner or kobold 11:00 Some lizardfolk have breath holding contest 12:00 Half kobolds return & Feasting; Lizard King rises & holds court with Salida at side 13:00 Other half kobolds sleep & Dinosaurs nap 3 hours 14:00 Dinosaurs cool off & fish in stream 15:00 Interrogations/executions & Mwixlpitz abandons post to watch gleefully as a velociraptor 16:00 One-third lizardfolk patrols eat & sleep 17:00 Iza’drask rises and [I]alarms [/I]the ruin’s side entrances 18:00 Lizard King naps for 4 hours 19:00 Aerial patrol reports to Iza’drask & L.E., then sleeps 20:00 Half kobolds wake, other half sleep 21:00 L.E. retires with Salida in hut 22:00 Agar’zush sleeps & Lizard King wakes 23:00 “Nataxl” goes ethereal to commune with Sisters 24:00 One-third lizardfolk patrols eat & sleep [/QUOTE]
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