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How do you prepare bought adventures?
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<blockquote data-quote="QuaziquestGM" data-source="post: 3889465" data-attributes="member: 22559"><p>Read it.</p><p>Re-read it.</p><p></p><p>Check for "game stopper" rules. </p><p>If it has a grapple happy monster, reread the grapple rules and have that page booked marked in the phb because you WILL need to reference it.</p><p>The same with spiders, net rules, or anything with an entangle.</p><p></p><p>Check for Druid NPCs.</p><p>Did the game designer have a clue about how druids actually work? </p><p>Do you need to change it to an Adept or nature cleric? </p><p>or is it ok to run it AS A DRUID WOULD ACTUALLY ACT and kill/maim/disable/trap for hours/ the pcs with entangle/spike stones/SNA XX(elementals)/stone shape ?</p><p></p><p>Check for probable pc responses.</p><p>"No plan ever survives contact with the enemy."</p><p>Few modules survive contact with pcs.</p><p>How will your group (probably/possibly) react? How will the npcs need to react in kind?</p><p>Is the game designer giving your group too much credit?</p><p>Are your players dufusses or overroleplaying their dwarves? Will you need to bring a clue bat or install something to help them though/past a particular section? Do you need to make the instructions of the plot hook/patron more explicit?</p><p></p><p>Is the game designer not giving your party enough credit? </p><p>Will your group of experienced casters bypass all of the neat death traps and locks with stoneshapes and knocks before the rogue can even get his tools out? </p><p>Will "Attack of the Zombie Master" last one hour of game time against Sir Mace of Disruption and his band The Radiant CheezeWheels of Praylor; featuring Sister Master of Radiance? Is it a wilderness module and your party has an entangle spamming druid? </p><p>Do you need to change anything to make the adventure worth it? </p><p></p><p>Go ahead and put the monsters on YOUR map. If the pcs make noise, and most parties are like an all year traveling intermittent Forth of July display, from where will the re-enforcement monsters be coming from?</p></blockquote><p></p>
[QUOTE="QuaziquestGM, post: 3889465, member: 22559"] Read it. Re-read it. Check for "game stopper" rules. If it has a grapple happy monster, reread the grapple rules and have that page booked marked in the phb because you WILL need to reference it. The same with spiders, net rules, or anything with an entangle. Check for Druid NPCs. Did the game designer have a clue about how druids actually work? Do you need to change it to an Adept or nature cleric? or is it ok to run it AS A DRUID WOULD ACTUALLY ACT and kill/maim/disable/trap for hours/ the pcs with entangle/spike stones/SNA XX(elementals)/stone shape ? Check for probable pc responses. "No plan ever survives contact with the enemy." Few modules survive contact with pcs. How will your group (probably/possibly) react? How will the npcs need to react in kind? Is the game designer giving your group too much credit? Are your players dufusses or overroleplaying their dwarves? Will you need to bring a clue bat or install something to help them though/past a particular section? Do you need to make the instructions of the plot hook/patron more explicit? Is the game designer not giving your party enough credit? Will your group of experienced casters bypass all of the neat death traps and locks with stoneshapes and knocks before the rogue can even get his tools out? Will "Attack of the Zombie Master" last one hour of game time against Sir Mace of Disruption and his band The Radiant CheezeWheels of Praylor; featuring Sister Master of Radiance? Is it a wilderness module and your party has an entangle spamming druid? Do you need to change anything to make the adventure worth it? Go ahead and put the monsters on YOUR map. If the pcs make noise, and most parties are like an all year traveling intermittent Forth of July display, from where will the re-enforcement monsters be coming from? [/QUOTE]
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