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How do you prepare bought adventures?
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<blockquote data-quote="Oryan77" data-source="post: 3889560" data-attributes="member: 18701"><p>The first thing I do is get a copy on pdf or scan it myself & print it off. I learned that highlighting helps me out a LOT and I don't want to mark up my original copy.</p><p></p><p>First I read the book all the way through. Then I take my printout copy and grab 3 highlighters; green, yellow, red.</p><p></p><p>I read through it again and highlight any text that I could read to the players with the yellow highlighter. Any text that is important for just the DM I highlight in green. Anything that is a person or cities name (only the first time the name appears), treasure/loot, traps, or skill check DCs; I highlight them in red. My sheets are pretty colorful but it really does help me instantly sort out information and avoid any text that isn't helpful.</p><p></p><p>I have pre-made NPC stat sheets (available in my link below) that I use to rewrite EVERY NPC/Monster statblock. I do this because it's easier to find a statblock as I need it and it helps me get a good grasp on what this character can do. Rewriting it's abilities is basically my way of studying the information.</p><p></p><p>I also have parchment templates that I like to use to rewrite any "notes/letters" that PCs might find. It's always funner to hand the players a real looking letter and let them read it themselves.</p><p></p><p>Then before the game I'll review my highlighted notes for whatever sections I think we'll get to in the game.</p><p></p><p>I put a lot of work into prepping but it's totally worth it. I have a bad memory and this really improves my DM'ing!</p></blockquote><p></p>
[QUOTE="Oryan77, post: 3889560, member: 18701"] The first thing I do is get a copy on pdf or scan it myself & print it off. I learned that highlighting helps me out a LOT and I don't want to mark up my original copy. First I read the book all the way through. Then I take my printout copy and grab 3 highlighters; green, yellow, red. I read through it again and highlight any text that I could read to the players with the yellow highlighter. Any text that is important for just the DM I highlight in green. Anything that is a person or cities name (only the first time the name appears), treasure/loot, traps, or skill check DCs; I highlight them in red. My sheets are pretty colorful but it really does help me instantly sort out information and avoid any text that isn't helpful. I have pre-made NPC stat sheets (available in my link below) that I use to rewrite EVERY NPC/Monster statblock. I do this because it's easier to find a statblock as I need it and it helps me get a good grasp on what this character can do. Rewriting it's abilities is basically my way of studying the information. I also have parchment templates that I like to use to rewrite any "notes/letters" that PCs might find. It's always funner to hand the players a real looking letter and let them read it themselves. Then before the game I'll review my highlighted notes for whatever sections I think we'll get to in the game. I put a lot of work into prepping but it's totally worth it. I have a bad memory and this really improves my DM'ing! [/QUOTE]
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