Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you prepare/build encounters in 5e? (Poll)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="iserith" data-source="post: 6661917" data-attributes="member: 97077"><p>DMG, page 252: "Strict application of the movement rules can turn a potentially exciting chase into a dull, predictable affair. Faster creatures always catch up to slower ones, while creatures with the same speed never close the distance between each other." It then goes on to provide some guidelines for running chase scenes. I take this as the designers saying that boiling down a chase to comparing speeds is not the way they intend for the rules regarding speed to be used. Therefore, I use either the chase rules or improvise a chase scene using ability checks as necessary. In short, don't use combat rules to resolve a chase.</p><p></p><p>As far as characters dying, it can and will happen. It is therefore a good idea in my view to always have backup characters already created and ready to go so that players can get back into the primary mode of participation with the game as quickly as they like. It also helps if you've taken the time as a group to fictionally introduce the backup characters so that bringing them into the spotlight is as seamless as possible. (Henchmen following the party around on adventures is an easy method of establishing the backup characters.) If the group is caught off-guard by a character death, that's just poor planning in a game where death can and will happen.</p></blockquote><p></p>
[QUOTE="iserith, post: 6661917, member: 97077"] DMG, page 252: "Strict application of the movement rules can turn a potentially exciting chase into a dull, predictable affair. Faster creatures always catch up to slower ones, while creatures with the same speed never close the distance between each other." It then goes on to provide some guidelines for running chase scenes. I take this as the designers saying that boiling down a chase to comparing speeds is not the way they intend for the rules regarding speed to be used. Therefore, I use either the chase rules or improvise a chase scene using ability checks as necessary. In short, don't use combat rules to resolve a chase. As far as characters dying, it can and will happen. It is therefore a good idea in my view to always have backup characters already created and ready to go so that players can get back into the primary mode of participation with the game as quickly as they like. It also helps if you've taken the time as a group to fictionally introduce the backup characters so that bringing them into the spotlight is as seamless as possible. (Henchmen following the party around on adventures is an easy method of establishing the backup characters.) If the group is caught off-guard by a character death, that's just poor planning in a game where death can and will happen. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you prepare/build encounters in 5e? (Poll)
Top