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How do you prepare/build encounters in 5e? (Poll)
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<blockquote data-quote="KarinsDad" data-source="post: 6661939" data-attributes="member: 2011"><p>I was discussing TPK-like encounters. So who is doing the strawman now? Your kobold example here is random medium encounter, not random deadly encounter for 20th level PCs. Apples and Oranges.</p><p></p><p>And caltrops? Are you serious? Is every encounter in your world in a simple 10 foot wide corridor?</p><p></p><p>And just because a monster has a low speed does not mean that it doesn't have ranged abilities that could seriously hinder or trap a PC.</p><p></p><p></p><p>I agree with you that a smart party should build in escape capabilities, but where I do not agree is that it is the players responsibility to not walk into a death trap or TPK type encounter set up by the DM. The primary reason such an encounter will succeed in killing the PCs is because the DM put it into his game in the first place. The DM cannot predict the actions of the players, so if it happens, he's mostly responsible.</p><p></p><p></p><p></p><p>Who says that there is a scout in the party? Who says that the scout can find anything for a given encounter, even if such a PC is in the party? Who says that the scout doesn't get ambushed and killed? Who says that the party recognizes that this is a situation in which to send a scout out?</p><p></p><p>Lot's of assumptions on your part here on how a given encounter may or may not be laid out.</p><p></p><p></p><p></p><p>No, I was pointing out that encounters designed to kill one or more PCs suck.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 6661939, member: 2011"] I was discussing TPK-like encounters. So who is doing the strawman now? Your kobold example here is random medium encounter, not random deadly encounter for 20th level PCs. Apples and Oranges. And caltrops? Are you serious? Is every encounter in your world in a simple 10 foot wide corridor? And just because a monster has a low speed does not mean that it doesn't have ranged abilities that could seriously hinder or trap a PC. I agree with you that a smart party should build in escape capabilities, but where I do not agree is that it is the players responsibility to not walk into a death trap or TPK type encounter set up by the DM. The primary reason such an encounter will succeed in killing the PCs is because the DM put it into his game in the first place. The DM cannot predict the actions of the players, so if it happens, he's mostly responsible. Who says that there is a scout in the party? Who says that the scout can find anything for a given encounter, even if such a PC is in the party? Who says that the scout doesn't get ambushed and killed? Who says that the party recognizes that this is a situation in which to send a scout out? Lot's of assumptions on your part here on how a given encounter may or may not be laid out. No, I was pointing out that encounters designed to kill one or more PCs suck. [/QUOTE]
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