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How do you prepare/build encounters in 5e? (Poll)
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<blockquote data-quote="Shiroiken" data-source="post: 6662283" data-attributes="member: 6775477"><p>See, I don't design different types of encounters. I've found that ANY encounter can become a combat encounter based solely on the actions of the PCs. I've also found that any combat encounter can become a social encounter or exploration encounter with smart actions by PCs.</p><p></p><p>I don't design for specific types, but try to be flexible to the player's potential actions. To be fair, I put more effort into what I assume will be the type of encounter, but I try to keep open possibilities. An example of this would be from an Encounters season during the playtest, where one of the PCs tried to convince the other players to kill and loot their employer, a renowned sage. This (almost) turned a social encounter into a combat encounter due to the actions of a single player.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 6662283, member: 6775477"] See, I don't design different types of encounters. I've found that ANY encounter can become a combat encounter based solely on the actions of the PCs. I've also found that any combat encounter can become a social encounter or exploration encounter with smart actions by PCs. I don't design for specific types, but try to be flexible to the player's potential actions. To be fair, I put more effort into what I assume will be the type of encounter, but I try to keep open possibilities. An example of this would be from an Encounters season during the playtest, where one of the PCs tried to convince the other players to kill and loot their employer, a renowned sage. This (almost) turned a social encounter into a combat encounter due to the actions of a single player. [/QUOTE]
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