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How do you prepare/build encounters in 5e? (Poll)
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<blockquote data-quote="Talmek" data-source="post: 6662353" data-attributes="member: 74486"><p>When preparing encounters that are not already part of an adventure path (right now my group is playing through HotDQ so segregating those encounters) I typically will go through the appropriate CR list for the PCs level, then build according to storyline rather than guidelines in the DMG. However, I have made it a habit that if I have any doubt about the survivability of the <u>party</u> (not individual PCs, mind you) then I will round down the encounter rather than letting it lie as I wrote it. I've only had one TPK in the fifteen years of GM'ing games (something I do take a certain amount of pride in) excluding BBEG fights that are campaign-enders anyway.</p><p></p><p>Back to encounters within the APs that I use - these are actually run through with a fine-toothed comb before presenting them to the party. I've had a lot of bad luck over the years running published adventures that turned into meat grinders for the players...something we particularly don't enjoy. Perhaps I'm just a bit too paranoid/gun-shy, but I'd rather not lose a party in the first couple of sessions of what I would desire to be a long-term campaign.</p></blockquote><p></p>
[QUOTE="Talmek, post: 6662353, member: 74486"] When preparing encounters that are not already part of an adventure path (right now my group is playing through HotDQ so segregating those encounters) I typically will go through the appropriate CR list for the PCs level, then build according to storyline rather than guidelines in the DMG. However, I have made it a habit that if I have any doubt about the survivability of the [U]party[/U] (not individual PCs, mind you) then I will round down the encounter rather than letting it lie as I wrote it. I've only had one TPK in the fifteen years of GM'ing games (something I do take a certain amount of pride in) excluding BBEG fights that are campaign-enders anyway. Back to encounters within the APs that I use - these are actually run through with a fine-toothed comb before presenting them to the party. I've had a lot of bad luck over the years running published adventures that turned into meat grinders for the players...something we particularly don't enjoy. Perhaps I'm just a bit too paranoid/gun-shy, but I'd rather not lose a party in the first couple of sessions of what I would desire to be a long-term campaign. [/QUOTE]
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How do you prepare/build encounters in 5e? (Poll)
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