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How Do You Present The Eberron Campaign Setting?
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<blockquote data-quote="Kaodi" data-source="post: 5825717" data-attributes="member: 1231"><p>Greyhawk and the Forgotten Realms have this thing going on where you can have a serious debate about what version of the setting should be presented in the next edition of D&D (I try to call it 7e). That is because those settings have a long history of being changed, and thus there is a question of what version(s) of the setting you put in a new campaign book.</p><p></p><p>Eberron sort of has the opposite problem, from a publishing perspective. Eberron is more or less the same in 4E as it was in the original run, and I think there has always been fairly widespread agreement that the timeline should not be moved forward. But how do you publish basically the same setting book for the third time, only changing the mechanical details? </p><p></p><p>You could, I suppose, just bite the bullet and make the next book basically the same as the last two, and put enough crunch in it to make it worthwhile for folks who own the older books. </p><p></p><p>A second option would be to maybe adjust the default perspective of the setting, if that is even possible. Before it has always sort of been presented as the Five Nations looking outward, but maybe you could make it more of the periphery looking in by making the breakaway nations more detailed (and thus partially making up for the fact that there was never a counterpart to the Five Nations books). Or you could make Sharn, Stormreach, or Q'barra the focus of the campaign setting, cribbing from how they approached Neverwinter. Maybe you even call it the " Stormreach Campaign Setting " (Or Hell, the Sarlona Campaign Setting, if you release it a the same time or after the inevitable psionics module). </p><p></p><p>The most radical option might be to just make the setting feel different by adding an " alternate map " that leaves out many of the settlements on the original and instead marks different places. I mean, we all know that the settlements marked on the map represent a mere fraction of the population of Khorvaire. You could practically make it a different setting by just using a different set of cities and towns outside the capitals and the iconic ones. </p><p></p><p>Whatever happens, I hope that Eberron is supported at some point in the next cycle. Even if, once again, it is left on the backburner for a while.</p></blockquote><p></p>
[QUOTE="Kaodi, post: 5825717, member: 1231"] Greyhawk and the Forgotten Realms have this thing going on where you can have a serious debate about what version of the setting should be presented in the next edition of D&D (I try to call it 7e). That is because those settings have a long history of being changed, and thus there is a question of what version(s) of the setting you put in a new campaign book. Eberron sort of has the opposite problem, from a publishing perspective. Eberron is more or less the same in 4E as it was in the original run, and I think there has always been fairly widespread agreement that the timeline should not be moved forward. But how do you publish basically the same setting book for the third time, only changing the mechanical details? You could, I suppose, just bite the bullet and make the next book basically the same as the last two, and put enough crunch in it to make it worthwhile for folks who own the older books. A second option would be to maybe adjust the default perspective of the setting, if that is even possible. Before it has always sort of been presented as the Five Nations looking outward, but maybe you could make it more of the periphery looking in by making the breakaway nations more detailed (and thus partially making up for the fact that there was never a counterpart to the Five Nations books). Or you could make Sharn, Stormreach, or Q'barra the focus of the campaign setting, cribbing from how they approached Neverwinter. Maybe you even call it the " Stormreach Campaign Setting " (Or Hell, the Sarlona Campaign Setting, if you release it a the same time or after the inevitable psionics module). The most radical option might be to just make the setting feel different by adding an " alternate map " that leaves out many of the settlements on the original and instead marks different places. I mean, we all know that the settlements marked on the map represent a mere fraction of the population of Khorvaire. You could practically make it a different setting by just using a different set of cities and towns outside the capitals and the iconic ones. Whatever happens, I hope that Eberron is supported at some point in the next cycle. Even if, once again, it is left on the backburner for a while. [/QUOTE]
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How Do You Present The Eberron Campaign Setting?
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