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How Do You Present The Eberron Campaign Setting?
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<blockquote data-quote="Glade Riven" data-source="post: 5826091" data-attributes="member: 86468"><p>Well, the transition from 3.5 to 4e did clean some things up for Eberron, but some of the new 4e stuff still felt a little shoehorned. Following 5e's modularity, things like the arrival of Eladrin Cities or the shoehorning of Dragonborn & Devas into the setting may be optional.</p><p> </p><p>Then again, <em>if it exists in the D&D world (AKA core), it exists in Eberron. </em>With a lighter or modular core rulebook, I can see a new Eberron Campaign Setting book being designed around not only adding the new, setting specific stuff, but also how to use add-on and varient systems presented in Core.</p></blockquote><p></p>
[QUOTE="Glade Riven, post: 5826091, member: 86468"] Well, the transition from 3.5 to 4e did clean some things up for Eberron, but some of the new 4e stuff still felt a little shoehorned. Following 5e's modularity, things like the arrival of Eladrin Cities or the shoehorning of Dragonborn & Devas into the setting may be optional. Then again, [I]if it exists in the D&D world (AKA core), it exists in Eberron. [/I]With a lighter or modular core rulebook, I can see a new Eberron Campaign Setting book being designed around not only adding the new, setting specific stuff, but also how to use add-on and varient systems presented in Core. [/QUOTE]
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How Do You Present The Eberron Campaign Setting?
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