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General Tabletop Discussion
*Pathfinder & Starfinder
How do you present your Skill Challenges
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<blockquote data-quote="teach" data-source="post: 4518515" data-attributes="member: 45322"><p>The way I introduce a skill challenge is by letting them know what the challenge is. I'm not familiar with rescue at rivenroar, so here's one that I have run. Say the players are trying to get an item and have been told it's in a forbidden zone of a city. So I give them hints about ways in as they gather information about the forbidden zone (rolling history, religion, streetwise and diplomacy checks all the while, see they're already in the skill challenge) that then lead to further skill checks (bluffing or intimidating guards or government officials, stealth checks, perception to notice gaps in the walls around the zones, etc.) All these checks give most of the players a chance to shine, and half the time, the players are halfway into a skill challenge when they turn to me and go "hey, is this a skill challenge?" Which I think shows that the skill challenge has been successful at least as a role playing encounter. I try to have the success of one role (and how I describe teh success) lead to the next skill used, which gives the skill challenge a good flow, i think.</p></blockquote><p></p>
[QUOTE="teach, post: 4518515, member: 45322"] The way I introduce a skill challenge is by letting them know what the challenge is. I'm not familiar with rescue at rivenroar, so here's one that I have run. Say the players are trying to get an item and have been told it's in a forbidden zone of a city. So I give them hints about ways in as they gather information about the forbidden zone (rolling history, religion, streetwise and diplomacy checks all the while, see they're already in the skill challenge) that then lead to further skill checks (bluffing or intimidating guards or government officials, stealth checks, perception to notice gaps in the walls around the zones, etc.) All these checks give most of the players a chance to shine, and half the time, the players are halfway into a skill challenge when they turn to me and go "hey, is this a skill challenge?" Which I think shows that the skill challenge has been successful at least as a role playing encounter. I try to have the success of one role (and how I describe teh success) lead to the next skill used, which gives the skill challenge a good flow, i think. [/QUOTE]
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How do you present your Skill Challenges
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