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How do you present your Skill Challenges
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<blockquote data-quote="Hymness" data-source="post: 4519064" data-attributes="member: 78915"><p>This thread is really useful, but again, I only saw examples of diplomacy, bluff, intimidate skill challenges. It's easier to figure out how does it work in this way.</p><p></p><p>But what about skill challenges that require athletics, acrobatics, perception and the like, more "action" skill checks? I just can't figure out how to run it. Maybe you guys do have some examples of this kind of skill challenges?</p><p></p><p>See a circle room where for any reasons players got trapped in. An enemy breaks the wall at the top of the room (let figure the room has about 20 squares high) and water begins to flow in the room. There are some fragile stairways around the room (i'm improvising all this) and some stairs could be broken so it might need acrobatics checks for balance for unstable stairs and athletics checks to jump the broken stairs. At some point it might be possible to climb the wall (athletics). There might be a chain pending from the center of the ceiling, so it would need acrobatics/athletics check to jump from the wall grabbing the chain. Finally, players could balance from the chain to jump through some kind of hole/window to safety (athletics/acrobatics). There might be some use of endurance if players would like to float on the water while it's filling the room, and i'd like a perception check somewhere but can't find.</p><p></p><p>Well, enough for the example. How do you run this kind of skill challenge? Do you make the players roll the dice separately before doing any action? Like "Okay, tell me what you want to do to escape" so one player roll all the dices in front of me before his character does anything, and I tell up to where he can go? I just don't understand I suppose. I can't figure <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> It would have been nice in the DMG if they would have described this kind of skill challenges as they described "The negotiation"...</p><p></p><p>Sorry for bad spelling, i'm not used to type so much in english!</p><p></p><p>Hymn'</p><p></p><p>edit: Okay I know, failure for this challenge means death, but it's just as an example.</p></blockquote><p></p>
[QUOTE="Hymness, post: 4519064, member: 78915"] This thread is really useful, but again, I only saw examples of diplomacy, bluff, intimidate skill challenges. It's easier to figure out how does it work in this way. But what about skill challenges that require athletics, acrobatics, perception and the like, more "action" skill checks? I just can't figure out how to run it. Maybe you guys do have some examples of this kind of skill challenges? See a circle room where for any reasons players got trapped in. An enemy breaks the wall at the top of the room (let figure the room has about 20 squares high) and water begins to flow in the room. There are some fragile stairways around the room (i'm improvising all this) and some stairs could be broken so it might need acrobatics checks for balance for unstable stairs and athletics checks to jump the broken stairs. At some point it might be possible to climb the wall (athletics). There might be a chain pending from the center of the ceiling, so it would need acrobatics/athletics check to jump from the wall grabbing the chain. Finally, players could balance from the chain to jump through some kind of hole/window to safety (athletics/acrobatics). There might be some use of endurance if players would like to float on the water while it's filling the room, and i'd like a perception check somewhere but can't find. Well, enough for the example. How do you run this kind of skill challenge? Do you make the players roll the dice separately before doing any action? Like "Okay, tell me what you want to do to escape" so one player roll all the dices in front of me before his character does anything, and I tell up to where he can go? I just don't understand I suppose. I can't figure :( It would have been nice in the DMG if they would have described this kind of skill challenges as they described "The negotiation"... Sorry for bad spelling, i'm not used to type so much in english! Hymn' edit: Okay I know, failure for this challenge means death, but it's just as an example. [/QUOTE]
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