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General Tabletop Discussion
*Pathfinder & Starfinder
How do you present your Skill Challenges
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<blockquote data-quote="Nebulous" data-source="post: 4519120" data-attributes="member: 31465"><p>I cannot shake the feeling that skill challenges can be completely done by the DM without a real roll, just like they were in the original days of D&D. Sure, you can take some arbitrary checks from the characters, and then the DM applies those rolls to the situation. Roll high...get what you want. Roll poor...you botch the attempt, or partially fail the challenge.</p><p></p><p>My experiences with skill challenges have not been particularly positive. If it all boils down to the DM hiding all the info behind the screen, why not just make it all up in the first place? The players won't know.</p><p></p><p></p><p></p><p>This is what i mean-- the situation you described here sounds like a lot of fun, and can be replicated in the game, round by round without having to add a certain amount of successes or failures or additional arbitrary rules. When forced into a bad situation, the PCs are naturally going to try to get of it, and the DM is going to know ahead of time what the viable routes of escape are (excluding <em>stone to mud </em>and crazy stuff like that; except you can't cast that spell in 4e in 1 round!)</p></blockquote><p></p>
[QUOTE="Nebulous, post: 4519120, member: 31465"] I cannot shake the feeling that skill challenges can be completely done by the DM without a real roll, just like they were in the original days of D&D. Sure, you can take some arbitrary checks from the characters, and then the DM applies those rolls to the situation. Roll high...get what you want. Roll poor...you botch the attempt, or partially fail the challenge. My experiences with skill challenges have not been particularly positive. If it all boils down to the DM hiding all the info behind the screen, why not just make it all up in the first place? The players won't know. This is what i mean-- the situation you described here sounds like a lot of fun, and can be replicated in the game, round by round without having to add a certain amount of successes or failures or additional arbitrary rules. When forced into a bad situation, the PCs are naturally going to try to get of it, and the DM is going to know ahead of time what the viable routes of escape are (excluding [I]stone to mud [/I]and crazy stuff like that; except you can't cast that spell in 4e in 1 round!) [/QUOTE]
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How do you present your Skill Challenges
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