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General Tabletop Discussion
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How do you present your Skill Challenges
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<blockquote data-quote="James McMurray" data-source="post: 4519225" data-attributes="member: 743"><p>When a situation that requires a skill challenge arises, we describe the challenge, give its complexity, primary skills, and DCs. Initiative is rolled (or we just go around the table) and people explain what they're doing then roll the appropriate check. </p><p></p><p>Not all information is handed out, just the basic outlines. For example, the only way to find out that a successful Insight check will tell you that Intimidate is an automatic failure is to make a successful Insight check.</p><p></p><p>For the example given, I wouldn't run it as a skill challenge. It's too cut and dried. There is one way out and presumably one way to disarm the trap. Skill challenges to me are for situations where there are tons of options, but one clear goal. For that scene I'd just set a deadline, ask them what they're doing, and go around the table making rolls. If they get to the top of the stairs or shut down the water flow in time, they're good to go.</p><p></p><p>Of course, I'd also have the bad guys shooting arrows downt he shaft at them, to give them a little more to think about. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="James McMurray, post: 4519225, member: 743"] When a situation that requires a skill challenge arises, we describe the challenge, give its complexity, primary skills, and DCs. Initiative is rolled (or we just go around the table) and people explain what they're doing then roll the appropriate check. Not all information is handed out, just the basic outlines. For example, the only way to find out that a successful Insight check will tell you that Intimidate is an automatic failure is to make a successful Insight check. For the example given, I wouldn't run it as a skill challenge. It's too cut and dried. There is one way out and presumably one way to disarm the trap. Skill challenges to me are for situations where there are tons of options, but one clear goal. For that scene I'd just set a deadline, ask them what they're doing, and go around the table making rolls. If they get to the top of the stairs or shut down the water flow in time, they're good to go. Of course, I'd also have the bad guys shooting arrows downt he shaft at them, to give them a little more to think about. :) [/QUOTE]
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How do you present your Skill Challenges
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