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How do you present your Skill Challenges
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<blockquote data-quote="Iron Sky" data-source="post: 4547071" data-attributes="member: 60965"><p>I've only used 1 Skill Challenge, and it was kinda impromptu. I also use Stalker0's Obsidian Skill Challenge system, since it rocks.</p><p> </p><p>The previous day, the PCs killed an assassin that had killed three travellers in the inn they had stopped to have dinner in. A few of the assassin's friends found them and told the PCs to meet them just out of sight of the city's south gate. As they left, one PC rolled an insight and figured the three enemies couldn't be trusted to come alone.</p><p> </p><p>Here's how it went(from my Fantasy Grounds 2 chatlog) - Be forewarned, this is kinda long - the "more detail" that was requested. If I knew how to do the hidden spoiler boxes I'd do that, but I've never figured out how</p><p> </p><p>***</p><p> </p><p>GM: Summary: The Red Crescent Soldiers made sexist, racist, and generally nasty comments to Rafel, Suri, and Thoth at the House of Pleas.</p><p><span style="color: white">GM: They then asked them to come "South of the city, just out of sight of the city walls" in one hour</span></p><p><span style="color: white">GM: That was 30 minutes ago</span></p><p><span style="color: white">GM: The group has generally decided they are going to head to the spot to meet the Red Crescents. You all have thirty minutes to prepare.</span></p><p><span style="color: white">GM: You don't have to have your actions stay with the group or even in one location.</span></p><p><span style="color: white"><span style="color: white">GM: You can pretty much go anywhere in the city</span></span></p><p> <span style="color: white"></span></p><p><span style="color: white"></span>GM: Round 1</p><p><span style="color: #000088">Rafel Fernando Eladio starts a gondorian style inspirational speech, gathering these people together to rise up at this chance and help defeat some vile Reds and get revenge! </span></p><p><span style="color: #000088"><span style="color: #660066">Rafel Fernando Eladio -> Skill [Diplomacy] [19]</span> <span style="color: white">[1d20+6 = 19]</span></span></p><p> <span style="color: #000088"></span></p><p><span style="color: #000088"></span><span style="color: #000088">Suri Canaa begins talking to the various guards about the tactics that the Crescents have used in the past. trying to figure out if there is a pattern to their tactics.</span></p><p><span style="color: #660066">Suri Canaa -> Skill [History] [25]</span> [1d20+8 = 25]</p><p> </p><p><span style="color: navy">Muhanai Manaq'anri pulls out a book of black hide and starts flipping through the pages</span></p><p><span style="color: #660066">[w] Muhanai Manaq'anri: looking for wizard tactics in the desert abroad</span></p><p><span style="color: #660066">[w] Muhanai Manaq'anri: Stories of the past people in the area of what the wizards used in combat</span></p><p><span style="color: #660066">Muhanai Manaq'anri -> Skill [History] [23]</span> [1d20+11 = 23]</p><p> </p><p><span style="color: #000088">Thoth considers what the Red Crescent's ultimate motivation might be...</span></p><p><span style="color: #660066">Thoth -> Skill [Insight] [12]</span> [1d20-1 = 12]</p><p> </p><p>GM: Several caravaners rise up and cheer at Rafel's speech. Various guards tell Suri that the crescents use four main types of soldiers: knights, spearmen, swordsmen, and archers. Muhanai lets everyone know that he has a book on desert survival and warfare that might have something useful in it.</p><p><span style="color: white">GM: Thoth sits quietly.</span></p><p> </p><p>GM: Round 2, you have about 25 minutes until the fight.</p><p><span style="color: white">GM: Keep in mind, you can go anywhere in the city and do anything you can think of and justify.</span></p><p> </p><p><span style="color: #000088">Muhanai Manaq'anri Leaves the tavern and goes back to the marketplace looking for a bookshop or reagent vendor</span></p><p><span style="color: #660066">[w] Muhanai Manaq'anri: Looking for more information on the red crescents</span></p><p><span style="color: #660066">Muhanai Manaq'anri -> Skill [Streetwise] [3]</span> [1d20+1 = 3]</p><p> </p><p><span style="color: #000088">Thoth will turn to his companions and explain in a roundabout way that if they are to become embroiled in an upcoming battle, they must be prepared. Thoth will try and gain his companions confidence that he will support them, whatever their choice may be.</span></p><p><span style="color: #660066">Thoth -> Skill [Diplomacy] [27]</span> [1d20+8 = 27]</p><p> </p><p><span style="color: #000088">Rafel Fernando Eladio gathers up a group if individuals who seem interested and heads out to the dunes early, to scout and set up before the Reds get there. Wishing the rest of his companions good luck.</span></p><p><span style="color: #660066">Rafel Fernando Eladio -> Skill [Nature] [27]</span> [1d20+8 = 27]</p><p> </p><p><span style="color: #000088">Suri Canaa leaves the tavern and travels to a spot just inside the gates where other desertwalkers congregate. When she arrives she begins to use her connection to the elements to gather a crowd of her people by mafesting elemental powers.</span></p><p><span style="color: #660066">Skill [Arcana] [19]</span> [1d20+8 = 19]</p><p> </p><p>GM: Rafel gathers together a ragged but enthusiastic group of caravaners and even a few Cairnites. Thoth encourages everyone, bostering Rafel's group's courage and encouraging everyone else whenever they head out or return.</p><p>GM: Suri heads outside the city and creates a whirlwind of sand that crackles with static lightning, drawing group of nomads. Muhanai returns after 10 minutes with a flask of wine, a big bag of pastries, and a book on Cairnite Carpet Weaving and slaps his forhead, "doh!"</p><p> </p><p>GM: Round 3: Things seem to be going your way. You already are fairly prepared for the fight. If you wish in the final round, you may gamble with a -5 to your check. Success gives 2 successes instead of one. You have about 15 minutes until the fight.</p><p>GM: Oh, also a note that I should have mentioned earlier, you can spend an action point to reroll a failed roll</p><p> </p><p><span style="color: #000088">Thoth Thoth makes his way to the location of the battle, looking to Gibbeth for guidance!</span></p><p><span style="color: #660066">Thoth -> Skill [Arcana] [9]</span> [1d20+6 = 9]</p><p> </p><p><span style="color: navy">Muhanai Manaq'anri walks towards the southern city gate eating pastries and drinking spiced wine while looking through a book </span></p><p><span style="color: navy"><span style="color: #660066">[w] Muhanai Manaq'anri: casting tensers floating disc outside the city gates</span></span></p><p><span style="color: navy"><span style="color: #660066">[w] Muhanai Manaq'anri: Once on the disc I can float around and spy on the red crescent group coming to meet with us</span></span></p><p><span style="color: navy"><span style="color: #660066">Skill [Arcana] [23]</span> </span><span style="color: white">[1d20+11 = 23]</span></p><p> </p><p><span style="color: navy"><span style="color: #000088">Rafel Fernando Eladio establishes a prime spot for ambush. Once there he talks amongst the followers of what he has remember hearing and reading about how they have attacked, their locations, tactics, and then comes up with a plan of attack.</span></span></p><p><span style="color: navy"><span style="color: #660066">Rafel Fernando Eladio -> Skill [History] [16]</span> <span style="color: white">[1d20+6 = 16]</span></span></p><p><span style="color: navy"><span style="color: #660066">Rafel Fernando Eladio: rerolling and AP down</span></span></p><p><span style="color: navy"><span style="color: #660066">Rafel Fernando Eladio -> Skill [History] [25]</span> </span><span style="color: white">[1d20+6 = 25]</span></p><p> </p><p><span style="color: navy"><span style="color: #000088">Suri Canaa begins speaking to the gathering crowd, speaking about the will of the wanderer and the freedom of the people of the sands. Then she tries to persuade her listeners that it is their duty to the wanderer and the other desertwalkers to fight against the injustice of the red crescents.</span></span></p><p><span style="color: navy"></span><span style="color: navy"><span style="color: #660066">[w] Suri Canaa: gamble, willing to spend an action point on a failure</span></span></p><p><span style="color: navy"><span style="color: #660066">Suri Canaa -> Skill [Religion] (-5) [16]</span> <span style="color: white">[1d20+3 = 16]</span></span></p><p><span style="color: navy"><span style="color: white"><span style="color: #660066">[w] -> Suri Canaa: Then reroll, 'cause you failed by 2</span></span></span></p><p><span style="color: navy"><span style="color: white"></span><span style="color: #660066">Suri Canaa -> Skill [Religion] [15]</span> </span><span style="color: white">[1d20+8 = 15]</span></p><p> </p><p><span style="color: navy"><span style="color: white">Note: At this point the group has 8 successes out of the 7 they need for a success with 4 players.</span></span></p><p> </p><p><span style="color: white">GM: Rafel finds what he thinks is the spot and hides himself and his followers. Suri extoles the others to follow her. They seem dubious about facing the Red Crescents, but eventually a couple agree to come with.</span></p><p><span style="color: white">GM: Muhanai comes zipping back to the group on a disc of force and lets everyone know that he spotted the enemy approaching; exactly to where Rafel and the others are hidden out by a large sand dune. Thoth stares blankly at the empty sands, his calls to whatever his "Gibbeth" is seemingly unanswered.</span></p><p><span style="color: white">GM: Skill challenge success!</span></p><p> </p><p><span style="color: navy"><span style="color: #ffffff">We then jumped into the battle, the group bolstered by 8 minions vs the three Red Crescents they had met before plus four others.</span></span></p><p><span style="color: navy"></span></p></blockquote><p></p>
[QUOTE="Iron Sky, post: 4547071, member: 60965"] I've only used 1 Skill Challenge, and it was kinda impromptu. I also use Stalker0's Obsidian Skill Challenge system, since it rocks. The previous day, the PCs killed an assassin that had killed three travellers in the inn they had stopped to have dinner in. A few of the assassin's friends found them and told the PCs to meet them just out of sight of the city's south gate. As they left, one PC rolled an insight and figured the three enemies couldn't be trusted to come alone. Here's how it went(from my Fantasy Grounds 2 chatlog) - Be forewarned, this is kinda long - the "more detail" that was requested. If I knew how to do the hidden spoiler boxes I'd do that, but I've never figured out how *** GM: Summary: The Red Crescent Soldiers made sexist, racist, and generally nasty comments to Rafel, Suri, and Thoth at the House of Pleas. [COLOR=white]GM: They then asked them to come "South of the city, just out of sight of the city walls" in one hour[/COLOR] [COLOR=white]GM: That was 30 minutes ago[/COLOR] [COLOR=white]GM: The group has generally decided they are going to head to the spot to meet the Red Crescents. You all have thirty minutes to prepare.[/COLOR] [COLOR=white]GM: You don't have to have your actions stay with the group or even in one location.[/COLOR] [COLOR=white][COLOR=white]GM: You can pretty much go anywhere in the city[/COLOR] [/COLOR]GM: Round 1 [COLOR=#000088]Rafel Fernando Eladio starts a gondorian style inspirational speech, gathering these people together to rise up at this chance and help defeat some vile Reds and get revenge! [/COLOR] [COLOR=#000088][COLOR=#660066]Rafel Fernando Eladio -> Skill [Diplomacy] [19][/COLOR] [COLOR=white][1d20+6 = 19][/COLOR] [/COLOR][COLOR=#000088]Suri Canaa begins talking to the various guards about the tactics that the Crescents have used in the past. trying to figure out if there is a pattern to their tactics.[/COLOR] [COLOR=#660066]Suri Canaa -> Skill [History] [25][/COLOR] [1d20+8 = 25] [COLOR=navy]Muhanai Manaq'anri pulls out a book of black hide and starts flipping through the pages[/COLOR] [COLOR=#660066][w] Muhanai Manaq'anri: looking for wizard tactics in the desert abroad[/COLOR] [COLOR=#660066][w] Muhanai Manaq'anri: Stories of the past people in the area of what the wizards used in combat[/COLOR] [COLOR=#660066]Muhanai Manaq'anri -> Skill [History] [23][/COLOR] [1d20+11 = 23] [COLOR=#000088]Thoth considers what the Red Crescent's ultimate motivation might be...[/COLOR] [COLOR=#660066]Thoth -> Skill [Insight] [12][/COLOR] [1d20-1 = 12] GM: Several caravaners rise up and cheer at Rafel's speech. Various guards tell Suri that the crescents use four main types of soldiers: knights, spearmen, swordsmen, and archers. Muhanai lets everyone know that he has a book on desert survival and warfare that might have something useful in it. [COLOR=white]GM: Thoth sits quietly.[/COLOR] GM: Round 2, you have about 25 minutes until the fight. [COLOR=white]GM: Keep in mind, you can go anywhere in the city and do anything you can think of and justify.[/COLOR] [COLOR=#000088]Muhanai Manaq'anri Leaves the tavern and goes back to the marketplace looking for a bookshop or reagent vendor[/COLOR] [COLOR=#660066][w] Muhanai Manaq'anri: Looking for more information on the red crescents[/COLOR] [COLOR=#660066]Muhanai Manaq'anri -> Skill [Streetwise] [3][/COLOR] [1d20+1 = 3] [COLOR=#000088]Thoth will turn to his companions and explain in a roundabout way that if they are to become embroiled in an upcoming battle, they must be prepared. Thoth will try and gain his companions confidence that he will support them, whatever their choice may be.[/COLOR] [COLOR=#660066]Thoth -> Skill [Diplomacy] [27][/COLOR] [1d20+8 = 27] [COLOR=#000088]Rafel Fernando Eladio gathers up a group if individuals who seem interested and heads out to the dunes early, to scout and set up before the Reds get there. Wishing the rest of his companions good luck.[/COLOR] [COLOR=#660066]Rafel Fernando Eladio -> Skill [Nature] [27][/COLOR] [1d20+8 = 27] [COLOR=#000088]Suri Canaa leaves the tavern and travels to a spot just inside the gates where other desertwalkers congregate. When she arrives she begins to use her connection to the elements to gather a crowd of her people by mafesting elemental powers.[/COLOR] [COLOR=#660066]Skill [Arcana] [19][/COLOR] [1d20+8 = 19] GM: Rafel gathers together a ragged but enthusiastic group of caravaners and even a few Cairnites. Thoth encourages everyone, bostering Rafel's group's courage and encouraging everyone else whenever they head out or return. GM: Suri heads outside the city and creates a whirlwind of sand that crackles with static lightning, drawing group of nomads. Muhanai returns after 10 minutes with a flask of wine, a big bag of pastries, and a book on Cairnite Carpet Weaving and slaps his forhead, "doh!" GM: Round 3: Things seem to be going your way. You already are fairly prepared for the fight. If you wish in the final round, you may gamble with a -5 to your check. Success gives 2 successes instead of one. You have about 15 minutes until the fight. GM: Oh, also a note that I should have mentioned earlier, you can spend an action point to reroll a failed roll [COLOR=#000088]Thoth Thoth makes his way to the location of the battle, looking to Gibbeth for guidance![/COLOR] [COLOR=#660066]Thoth -> Skill [Arcana] [9][/COLOR] [1d20+6 = 9] [COLOR=navy]Muhanai Manaq'anri walks towards the southern city gate eating pastries and drinking spiced wine while looking through a book [/COLOR] [COLOR=navy][COLOR=#660066][w] Muhanai Manaq'anri: casting tensers floating disc outside the city gates[/COLOR] [COLOR=#660066][w] Muhanai Manaq'anri: Once on the disc I can float around and spy on the red crescent group coming to meet with us[/COLOR] [COLOR=#660066]Skill [Arcana] [23][/COLOR] [/COLOR][COLOR=white][1d20+11 = 23][/COLOR] [COLOR=navy][COLOR=#000088]Rafel Fernando Eladio establishes a prime spot for ambush. Once there he talks amongst the followers of what he has remember hearing and reading about how they have attacked, their locations, tactics, and then comes up with a plan of attack.[/COLOR][/COLOR] [COLOR=navy][COLOR=#660066]Rafel Fernando Eladio -> Skill [History] [16][/COLOR] [COLOR=white][1d20+6 = 16][/COLOR] [COLOR=#660066]Rafel Fernando Eladio: rerolling and AP down[/COLOR] [COLOR=#660066]Rafel Fernando Eladio -> Skill [History] [25][/COLOR] [/COLOR][COLOR=white][1d20+6 = 25][/COLOR] [COLOR=navy][COLOR=#000088]Suri Canaa begins speaking to the gathering crowd, speaking about the will of the wanderer and the freedom of the people of the sands. Then she tries to persuade her listeners that it is their duty to the wanderer and the other desertwalkers to fight against the injustice of the red crescents.[/COLOR] [/COLOR][COLOR=navy][COLOR=#660066][w] Suri Canaa: gamble, willing to spend an action point on a failure[/COLOR][/COLOR] [COLOR=navy][COLOR=#660066]Suri Canaa -> Skill [Religion] (-5) [16][/COLOR] [COLOR=white][1d20+3 = 16][/COLOR][/COLOR] [COLOR=navy][COLOR=white][COLOR=#660066][w] -> Suri Canaa: Then reroll, 'cause you failed by 2[/COLOR] [/COLOR][COLOR=#660066]Suri Canaa -> Skill [Religion] [15][/COLOR] [/COLOR][COLOR=white][1d20+8 = 15][/COLOR] [COLOR=navy][COLOR=white]Note: At this point the group has 8 successes out of the 7 they need for a success with 4 players.[/COLOR][/COLOR] [COLOR=white]GM: Rafel finds what he thinks is the spot and hides himself and his followers. Suri extoles the others to follow her. They seem dubious about facing the Red Crescents, but eventually a couple agree to come with. GM: Muhanai comes zipping back to the group on a disc of force and lets everyone know that he spotted the enemy approaching; exactly to where Rafel and the others are hidden out by a large sand dune. Thoth stares blankly at the empty sands, his calls to whatever his "Gibbeth" is seemingly unanswered.[/COLOR] [COLOR=white]GM: Skill challenge success![/COLOR] [COLOR=navy][COLOR=#ffffff]We then jumped into the battle, the group bolstered by 8 minions vs the three Red Crescents they had met before plus four others.[/COLOR] [/COLOR] [/QUOTE]
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