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General Tabletop Discussion
*Pathfinder & Starfinder
How do you protect your sleeping character?
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<blockquote data-quote="Senior Bobo" data-source="post: 1132498" data-attributes="member: 12675"><p><strong>Simple sleep protection</strong></p><p></p><p>A low level solution help for this is the magic mouth spell. It has a range of 15 ft per level and can loudly report the presence of any intruders who approach through simple means. There are a few ways to get past this. It can't detect invisibility or illusions but it can see through normal darkness just fine which helps at night, especially if you don't have good night vision. Silence is a problem, too but if you're low level and you get hit with any of those you probably have bigger troubles. After 4th level it exceeds most races darkvision so it should give you a nice warning.</p><p></p><p>I used to always cast it on a dagger and plant it in the middle of the camp with the instructions "If anyone other then the people with me now (the party) comes within the range of this spell and approachs the camp scream 'Fire!' 10 times." You may have to modify it to work any exact wording for your DM.</p><p></p><p>Then again if you don't trust anyone in your own party you can just make the condition "If anyone comes within 3 feet of me with a weapon drawn" or whatever.</p><p></p><p>Under 3.5 it costs 10gp to cast but the charge is permament until used so you can always take the dagger and put it in your backpack or in a sack so the visual cues won't be triggered and just reuse it night after night. It's also great for making sure people don't break into your room in town.</p><p></p><p>Truth be told I copied this idea from some old D&D novel (Azure Bonds, maybe?). The mage in it used to cast the spell on his earring and have it whipser into his ear to warn him if anyone approached the party while they slept.</p><p></p><p>Hope that helps.</p></blockquote><p></p>
[QUOTE="Senior Bobo, post: 1132498, member: 12675"] [b]Simple sleep protection[/b] A low level solution help for this is the magic mouth spell. It has a range of 15 ft per level and can loudly report the presence of any intruders who approach through simple means. There are a few ways to get past this. It can't detect invisibility or illusions but it can see through normal darkness just fine which helps at night, especially if you don't have good night vision. Silence is a problem, too but if you're low level and you get hit with any of those you probably have bigger troubles. After 4th level it exceeds most races darkvision so it should give you a nice warning. I used to always cast it on a dagger and plant it in the middle of the camp with the instructions "If anyone other then the people with me now (the party) comes within the range of this spell and approachs the camp scream 'Fire!' 10 times." You may have to modify it to work any exact wording for your DM. Then again if you don't trust anyone in your own party you can just make the condition "If anyone comes within 3 feet of me with a weapon drawn" or whatever. Under 3.5 it costs 10gp to cast but the charge is permament until used so you can always take the dagger and put it in your backpack or in a sack so the visual cues won't be triggered and just reuse it night after night. It's also great for making sure people don't break into your room in town. Truth be told I copied this idea from some old D&D novel (Azure Bonds, maybe?). The mage in it used to cast the spell on his earring and have it whipser into his ear to warn him if anyone approached the party while they slept. Hope that helps. [/QUOTE]
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How do you protect your sleeping character?
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