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How do you read an adventure?
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<blockquote data-quote="Morrus" data-source="post: 6897550" data-attributes="member: 1"><p>When a nice juicy hardcover lands in your lap, how do you approach it? Do you simply read it cover to cover? Do you read the bits you think you will need first and start play before having read the whole thing? If you do read it all, do you remember it all? </p><p></p><p>What about location descriptions with various store rooms and cupboards and bedrooms and kitchens mapped out? Do you flip back and forth between a map and the descriptive text and read through it?</p><p></p><p>For that matter, how do you run a building where "navigation" isn't part of the features? I myself don't tend to describe it foot by foot - I don't say "You go along the hallway; there are two doors to your left" etc. if it's just, say, a bar, or a house. I'll just say "it's a large mansion; you're in the lobby (brief descriptive stuff), and this floor also has a grand drawing room, a library, a dining room, and stairs down to the servants quarters and kitchens" then if somebody says " I want to check out the library" I'll describe that in more detail. I don't really describe their geometrical locations or anything unless they really matter, and I don't generally mention a lot of rooms - I assume my players will assume there are storerooms and servants quarters and the like, and will bring them up if they decide they want to check those out. Obviously, I don't mention anything secret up-front, or anything behind locked or hidden doors. I've been running <em>Curse of Strahd</em>, and a lot of buildings have maps and room descriptions which are largely superfluous unless somebody specifically asks about them.</p><p></p><p>How about you?</p></blockquote><p></p>
[QUOTE="Morrus, post: 6897550, member: 1"] When a nice juicy hardcover lands in your lap, how do you approach it? Do you simply read it cover to cover? Do you read the bits you think you will need first and start play before having read the whole thing? If you do read it all, do you remember it all? What about location descriptions with various store rooms and cupboards and bedrooms and kitchens mapped out? Do you flip back and forth between a map and the descriptive text and read through it? For that matter, how do you run a building where "navigation" isn't part of the features? I myself don't tend to describe it foot by foot - I don't say "You go along the hallway; there are two doors to your left" etc. if it's just, say, a bar, or a house. I'll just say "it's a large mansion; you're in the lobby (brief descriptive stuff), and this floor also has a grand drawing room, a library, a dining room, and stairs down to the servants quarters and kitchens" then if somebody says " I want to check out the library" I'll describe that in more detail. I don't really describe their geometrical locations or anything unless they really matter, and I don't generally mention a lot of rooms - I assume my players will assume there are storerooms and servants quarters and the like, and will bring them up if they decide they want to check those out. Obviously, I don't mention anything secret up-front, or anything behind locked or hidden doors. I've been running [I]Curse of Strahd[/I], and a lot of buildings have maps and room descriptions which are largely superfluous unless somebody specifically asks about them. How about you? [/QUOTE]
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