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How do you read an adventure?
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<blockquote data-quote="wedgeski" data-source="post: 6897562" data-attributes="member: 16212"><p>The first flick through goes right for the juicy stuff. Maps of Castle Ravenloft, stats for the big bads, stopping to <em>ooh</em> and <em>aah</em> over encounters that look really interesting, especially with an eye to ripping stuff out for my other campaigns. This is my first impression of the product and can instill reactions that are hard to shake later-on.</p><p></p><p>Second read through, I look for the high-level summaries. The intro, where the PC's might find themselves chapter to chapter, and so-on. I really want to come out of this phase with a solid idea of the adventure design. Often, this is the phase that most disappoints.</p><p></p><p>Third read through is cover to cover, to varying detail depending on whether I'm going to be running it soon. The hope during this phase is to emerge with a good idea of the adventure's strengths and weaknesses, and of how much work I might have to do (or not) to mould it into something my table will enjoy.</p><p></p><p>To answer your specific questions, I do flick back and forward between maps and encounter descriptions, otherwise I often kid myself into thinking I'm prepared, when I'm not. Having a good mental picture of an encounter's geography is important, at least for me.</p></blockquote><p></p>
[QUOTE="wedgeski, post: 6897562, member: 16212"] The first flick through goes right for the juicy stuff. Maps of Castle Ravenloft, stats for the big bads, stopping to [I]ooh[/I] and [I]aah[/I] over encounters that look really interesting, especially with an eye to ripping stuff out for my other campaigns. This is my first impression of the product and can instill reactions that are hard to shake later-on. Second read through, I look for the high-level summaries. The intro, where the PC's might find themselves chapter to chapter, and so-on. I really want to come out of this phase with a solid idea of the adventure design. Often, this is the phase that most disappoints. Third read through is cover to cover, to varying detail depending on whether I'm going to be running it soon. The hope during this phase is to emerge with a good idea of the adventure's strengths and weaknesses, and of how much work I might have to do (or not) to mould it into something my table will enjoy. To answer your specific questions, I do flick back and forward between maps and encounter descriptions, otherwise I often kid myself into thinking I'm prepared, when I'm not. Having a good mental picture of an encounter's geography is important, at least for me. [/QUOTE]
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