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<blockquote data-quote="T. Foster" data-source="post: 3540899" data-attributes="member: 16574"><p>First I'll skim/read the intro and look at the maps to decide if I even want to bother reading the whole thing. If so, I'll skim through it, glossing over statblocks and "filler" rooms/encounters, to decide if I want to run it or not (if I make it to the end that usually means I've decided I want to run it, if not I'll usually give up reading midway through). If so I'll read through it again more carefully, paying attention to the details and trying to imagine how things will work out in actual play -- this is where I'll start making notes and changes. I don't usually read through modules as if they were books, and in fact any module that reads too much like a book (lots of predefined story and dialogue) I'll probably decide pretty early on that I don't want to play it and stop reading.</p></blockquote><p></p>
[QUOTE="T. Foster, post: 3540899, member: 16574"] First I'll skim/read the intro and look at the maps to decide if I even want to bother reading the whole thing. If so, I'll skim through it, glossing over statblocks and "filler" rooms/encounters, to decide if I want to run it or not (if I make it to the end that usually means I've decided I want to run it, if not I'll usually give up reading midway through). If so I'll read through it again more carefully, paying attention to the details and trying to imagine how things will work out in actual play -- this is where I'll start making notes and changes. I don't usually read through modules as if they were books, and in fact any module that reads too much like a book (lots of predefined story and dialogue) I'll probably decide pretty early on that I don't want to play it and stop reading. [/QUOTE]
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