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How do you read your players interest during a game session
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<blockquote data-quote="EnochSeven" data-source="post: 5185722" data-attributes="member: 86192"><p>This is a really interesting question and am curious to hear responses. </p><p></p><p>I do not want to be a high-maintenance DM. I've had enough of them; always watching you and asking you how things are and if you happen to yawn....OMG you've committed a sin. People yawn sometimes. It happens. You can't hit a home run every session. I try my best, but I was trying TOO hard for a while and was burning myself out. </p><p></p><p>Unsolicited feedback is the only kind that is worthwhile, in my opinion. If you have to ask I think you can't trust the response because folks want to be nice, for the most part. I have asked specific questions about things such as combat length, but I try not to ask general 'how's it going' questions. </p><p></p><p>A few things that I'm paying attention to:</p><p></p><p>1. Are people paying attention to you? </p><p>2. Is there lots of cross talk? Obviously that might be a bad sign, especially if it is not about the game.</p><p>3. What's going on between sessions via email? I found out that there were a few emails exchanged concerning possible courses of action - that made me happy.</p><p>4. Do you ever get unsolicited feedback? It's rare for me. But I do not need much. To me one unsolicited comment is worth quite a bit.</p><p>5. How is your attendance? Are people on time? When they sit, do they turn to you when you begin?</p><p>6. When a session is canceled, are people bummed? For example, we aren't gaming this Sunday because I want to watch Lost live. I got some mild complaints, and I think that was a good thing. </p><p>7. Are people laughing? Are folks having fun? I ask my wife sometimes how loud we are. Laughter = good.</p><p></p><p>There are some things that I'm thinking about. </p><p></p><p>My DM in my other game requires almost NO feedback. It's great. I give it to him periodically, with specific praise, but he has a nice thick skin. He's gonna run the game he wants to run. </p><p></p><p>I'm not saying he isn't mindful of what we want, he just seems to be able to gauge us without much direct input.</p></blockquote><p></p>
[QUOTE="EnochSeven, post: 5185722, member: 86192"] This is a really interesting question and am curious to hear responses. I do not want to be a high-maintenance DM. I've had enough of them; always watching you and asking you how things are and if you happen to yawn....OMG you've committed a sin. People yawn sometimes. It happens. You can't hit a home run every session. I try my best, but I was trying TOO hard for a while and was burning myself out. Unsolicited feedback is the only kind that is worthwhile, in my opinion. If you have to ask I think you can't trust the response because folks want to be nice, for the most part. I have asked specific questions about things such as combat length, but I try not to ask general 'how's it going' questions. A few things that I'm paying attention to: 1. Are people paying attention to you? 2. Is there lots of cross talk? Obviously that might be a bad sign, especially if it is not about the game. 3. What's going on between sessions via email? I found out that there were a few emails exchanged concerning possible courses of action - that made me happy. 4. Do you ever get unsolicited feedback? It's rare for me. But I do not need much. To me one unsolicited comment is worth quite a bit. 5. How is your attendance? Are people on time? When they sit, do they turn to you when you begin? 6. When a session is canceled, are people bummed? For example, we aren't gaming this Sunday because I want to watch Lost live. I got some mild complaints, and I think that was a good thing. 7. Are people laughing? Are folks having fun? I ask my wife sometimes how loud we are. Laughter = good. There are some things that I'm thinking about. My DM in my other game requires almost NO feedback. It's great. I give it to him periodically, with specific praise, but he has a nice thick skin. He's gonna run the game he wants to run. I'm not saying he isn't mindful of what we want, he just seems to be able to gauge us without much direct input. [/QUOTE]
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