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Community
General Tabletop Discussion
*Dungeons & Dragons
How do you really handle illumination in your games?
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<blockquote data-quote="James Gasik" data-source="post: 9837180" data-attributes="member: 6877472"><p>Generally, every time I say to myself "ok, I'm going to super enforce vision ranges", it almost always ends up being more trouble than it's worth. You'll have one guy who can only see 20' with a light source, another guy who can see 60', a third guy who can see 120', and a fourth guy who also can only see 20' with a light source, but has access to some other special sense via a familiar or species trait, and keeping track of who can see who gets obnoxious. About all I can really do most of the time is keep track of the disadvantage/-5 passive Perception for Darkvision users. It can even get obnoxious with monsters, especially since they typically need light sources as well, even with Darkvision to avoid being surprised, and every so often, a player will get cute and figure out how to deny enemies the benefits of darkvision or PC light sources!</p><p></p><p>At some point, I always toss my hands up in the air and decide the juice isn't worth the squeeze- the last time this happened, they were exploring a cave system and I was trying to keep areas they couldn't see into hidden by covering them with paper, but once one person was like "oh, I can see into X area", I had no choice but to reveal the area, and gently remind players who can see what- which quickly became moot when the guy who could see started instructing the arcane casters where to lob area spells.</p><p></p><p>It really feels like the only way you can attempt to enforce illumination is if you use a VTT or Theatre of the Mind (I don't like the former, as I prefer everyone play at the table, and the latter, well, then I have just as much neck pain tracking where everyone is in relation to one another).</p><p></p><p>So these days, I simply ask the group what they are using for light, and stop worrying about it.</p></blockquote><p></p>
[QUOTE="James Gasik, post: 9837180, member: 6877472"] Generally, every time I say to myself "ok, I'm going to super enforce vision ranges", it almost always ends up being more trouble than it's worth. You'll have one guy who can only see 20' with a light source, another guy who can see 60', a third guy who can see 120', and a fourth guy who also can only see 20' with a light source, but has access to some other special sense via a familiar or species trait, and keeping track of who can see who gets obnoxious. About all I can really do most of the time is keep track of the disadvantage/-5 passive Perception for Darkvision users. It can even get obnoxious with monsters, especially since they typically need light sources as well, even with Darkvision to avoid being surprised, and every so often, a player will get cute and figure out how to deny enemies the benefits of darkvision or PC light sources! At some point, I always toss my hands up in the air and decide the juice isn't worth the squeeze- the last time this happened, they were exploring a cave system and I was trying to keep areas they couldn't see into hidden by covering them with paper, but once one person was like "oh, I can see into X area", I had no choice but to reveal the area, and gently remind players who can see what- which quickly became moot when the guy who could see started instructing the arcane casters where to lob area spells. It really feels like the only way you can attempt to enforce illumination is if you use a VTT or Theatre of the Mind (I don't like the former, as I prefer everyone play at the table, and the latter, well, then I have just as much neck pain tracking where everyone is in relation to one another). So these days, I simply ask the group what they are using for light, and stop worrying about it. [/QUOTE]
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