Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you really handle illumination in your games?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sword of Spirit" data-source="post: 9838015" data-attributes="member: 6677017"><p>I don't have much of a problem working with it. If the party is traveling in the dark, they make sure one or two of them has a light source. Usually one of those at least is the light spell cast on someone's weapon so we know it will be available if combat happens. If it seems they've forgotten I'll remind the group they can't effectively be stealthy if anyone has a light source.</p><p></p><p>If they are trying to be stealthy in the dark, I make sure to make it clear that those without darkvision have to be guided by those that have it, and everyone takes Disadvantage to their Perception. I also like to use the 3e but that you can't discern details in darkvision, so no reading or picking up visual textures. (Serves double duty in better explaining why dwarves and drow light their cities and homes.)</p><p></p><p>In battle, we definitely make sure there are light sources. </p><p></p><p>Thing is, players knowing that illumination is a thing, makes them highly motivated to make sure they always have the light they need. It might require an occasional reminder from me to when we find ourselves in a dungeon or such, but it becomes an immediate priority to make sure no one is fighting blind.</p><p></p><p>They have also made good use of casting light on a pebble and tossing it somewhere to get a look.</p><p></p><p>It's probably just one of the things that I'm visualizing well enough that I don't forget. I have to make a reminder list for other things and still manage to somehow not get reminded by the list in front of me, lol. Guess it's a question about what elements made it into priority DM RAM.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 9838015, member: 6677017"] I don't have much of a problem working with it. If the party is traveling in the dark, they make sure one or two of them has a light source. Usually one of those at least is the light spell cast on someone's weapon so we know it will be available if combat happens. If it seems they've forgotten I'll remind the group they can't effectively be stealthy if anyone has a light source. If they are trying to be stealthy in the dark, I make sure to make it clear that those without darkvision have to be guided by those that have it, and everyone takes Disadvantage to their Perception. I also like to use the 3e but that you can't discern details in darkvision, so no reading or picking up visual textures. (Serves double duty in better explaining why dwarves and drow light their cities and homes.) In battle, we definitely make sure there are light sources. Thing is, players knowing that illumination is a thing, makes them highly motivated to make sure they always have the light they need. It might require an occasional reminder from me to when we find ourselves in a dungeon or such, but it becomes an immediate priority to make sure no one is fighting blind. They have also made good use of casting light on a pebble and tossing it somewhere to get a look. It's probably just one of the things that I'm visualizing well enough that I don't forget. I have to make a reminder list for other things and still manage to somehow not get reminded by the list in front of me, lol. Guess it's a question about what elements made it into priority DM RAM. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How do you really handle illumination in your games?
Top