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How do you reconcile hit points?
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<blockquote data-quote="Greenfield" data-source="post: 6068457" data-attributes="member: 6669384"><p>Regarding 4e Healing: Being able to go from "near death" to "full health" in 24 seconds, without magic, isn't in the same time zone as "making perfect sense". With magic you at least have the excuse that it's magic. But simply be expending Healing Surges? Sorry, but whatever WOTC was selling there, I'mk not buying.</p><p></p><p>I've seen the "magic force field" approach, whether you call it "abstract damage" or "he spent 12 hit points avoiding the axe", it still doesn't explain why similar wounds require vastly different amounts of healing. And they certainly don't explain why a person with "magic force field" type points can be poisoned by a dagger that (by that rationale) never actually touched them.</p><p></p><p>From a functional stand point, I think most people follow the "Pay no attention to that man behind the curtain" approach: Don't think about it too much.</p><p></p><p>And that's okay. I didn't expect a real resolution. They haven't been able to resolve it in ten* editions now, I don't think we're going to suddenly come up with the answer.</p><p></p><p><span style="font-size: 9px">*D&D, B<span style="font-size: 9px">asic D&D,<span style="font-size: 9px"> Expert Rules D&D, Immortal Rules D&D, AD&D, 2nd Edition D&D, 3rd Edition D&D, <span style="font-size: 9px">D&D 3.5, 4th Edition D&D, and in all lik<span style="font-size: 9px">li</span>hood D&DNext)</span></span></span></span></p></blockquote><p></p>
[QUOTE="Greenfield, post: 6068457, member: 6669384"] Regarding 4e Healing: Being able to go from "near death" to "full health" in 24 seconds, without magic, isn't in the same time zone as "making perfect sense". With magic you at least have the excuse that it's magic. But simply be expending Healing Surges? Sorry, but whatever WOTC was selling there, I'mk not buying. I've seen the "magic force field" approach, whether you call it "abstract damage" or "he spent 12 hit points avoiding the axe", it still doesn't explain why similar wounds require vastly different amounts of healing. And they certainly don't explain why a person with "magic force field" type points can be poisoned by a dagger that (by that rationale) never actually touched them. From a functional stand point, I think most people follow the "Pay no attention to that man behind the curtain" approach: Don't think about it too much. And that's okay. I didn't expect a real resolution. They haven't been able to resolve it in ten* editions now, I don't think we're going to suddenly come up with the answer. [SIZE=1]*D&D, B[SIZE=1]asic D&D,[SIZE=1] Expert Rules D&D, Immortal Rules D&D, AD&D, 2nd Edition D&D, 3rd Edition D&D, [SIZE=1]D&D 3.5, 4th Edition D&D, and in all lik[SIZE=1]li[/SIZE]hood D&DNext)[/SIZE][/SIZE][/SIZE][/SIZE] [/QUOTE]
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How do you reconcile hit points?
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