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*Pathfinder & Starfinder
How do you reconcile hit points?
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<blockquote data-quote="FireLance" data-source="post: 6068578" data-attributes="member: 3424"><p>It seems to me that the solution, for you, is not to adopt 4e healing wholesale. As others have mentioned, proportional healing (say, <em>cure light wounds</em> heals 20% of hit points, <em>cure serious wounds</em> heals 40% of hit points, <em>cure critical wounds</em> heals 60% of hit points) would fix the problem you have identified. </p><p></p><p>You don't also have to adopt daily limits on (most) healing and non-magical healing (the warlord's <em>inspiring word</em>, the Second Wind action, spending healing surges during a short rest, etc.) if that does not fit the way you want to run your games.</p><p></p><p>EDIT: But to answer the original question, for me, hit points are almost all abstract luck, dodging skill, determination, etc. Hit point loss is somehow avoiding the full effect of an attack that would kill a normal man. Actual physical damage, until the loss of the last hit point, is usually negligible - a minor bruise, a small cut (enough to deliver poison), etc., but nothing that would be sufficient to kill a normal man. </p><p></p><p>Seriously, if you cut yourself shaving, do you lose even one hit point? Even as a normal man, are you in any significant danger of death if you get a paper cut, or hit your thumb with a hammer while putting up a picture, or sit on a thumb tack (set aside the possibility of infection and tetanus, etc. for the moment and focus on just the physical tramua, okay)? Or even if all of the above happen to you? In my view, a person could be covered all over with minor cuts, bruises and scrapes and have not lost even one physical hit point, and I imagine a high-level character who has lost most (but not all) of his hit points will look something like that.</p><p></p><p>Now, if the same character receives non-magical healing, all these cuts, scrapes and bruises still remain. Visually, what might happen is that the character seems less tired. His breathing is more even, he looks more alert, and he might appear more calm or determined. This can happen even if he has sustained a serious injury (his hit points have dropped to 0 or less) - in the short term, he is overcoming the pain and incapacitation through willpower or inspiration, and in the longer term, he (or his allies) have had a chance to bandage and treat the wound so that it no longer hinders him as much.</p><p></p><p>Now, it is quite alright not to like narrations like the above, or the frequency which such narrations are encountered in a system like 4e, but I think it makes perfect sense to me.</p></blockquote><p></p>
[QUOTE="FireLance, post: 6068578, member: 3424"] It seems to me that the solution, for you, is not to adopt 4e healing wholesale. As others have mentioned, proportional healing (say, [I]cure light wounds[/I] heals 20% of hit points, [I]cure serious wounds[/I] heals 40% of hit points, [I]cure critical wounds[/I] heals 60% of hit points) would fix the problem you have identified. You don't also have to adopt daily limits on (most) healing and non-magical healing (the warlord's [I]inspiring word[/I], the Second Wind action, spending healing surges during a short rest, etc.) if that does not fit the way you want to run your games. EDIT: But to answer the original question, for me, hit points are almost all abstract luck, dodging skill, determination, etc. Hit point loss is somehow avoiding the full effect of an attack that would kill a normal man. Actual physical damage, until the loss of the last hit point, is usually negligible - a minor bruise, a small cut (enough to deliver poison), etc., but nothing that would be sufficient to kill a normal man. Seriously, if you cut yourself shaving, do you lose even one hit point? Even as a normal man, are you in any significant danger of death if you get a paper cut, or hit your thumb with a hammer while putting up a picture, or sit on a thumb tack (set aside the possibility of infection and tetanus, etc. for the moment and focus on just the physical tramua, okay)? Or even if all of the above happen to you? In my view, a person could be covered all over with minor cuts, bruises and scrapes and have not lost even one physical hit point, and I imagine a high-level character who has lost most (but not all) of his hit points will look something like that. Now, if the same character receives non-magical healing, all these cuts, scrapes and bruises still remain. Visually, what might happen is that the character seems less tired. His breathing is more even, he looks more alert, and he might appear more calm or determined. This can happen even if he has sustained a serious injury (his hit points have dropped to 0 or less) - in the short term, he is overcoming the pain and incapacitation through willpower or inspiration, and in the longer term, he (or his allies) have had a chance to bandage and treat the wound so that it no longer hinders him as much. Now, it is quite alright not to like narrations like the above, or the frequency which such narrations are encountered in a system like 4e, but I think it makes perfect sense to me. [/QUOTE]
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How do you reconcile hit points?
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