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*Pathfinder & Starfinder
How do you reconcile hit points?
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<blockquote data-quote="Tequila Sunrise" data-source="post: 6068951" data-attributes="member: 40398"><p>Well I hope I've given you some tasty food for thought, then. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>(Oh, and I've been using 'target' for lack of a better term; not because I imagine you using the heal skill as a power.)</p><p></p><p></p><p>Most certainly not! Because 1) hp are hp whether they're a human's or a vampire's, and 2) I like my vampires sneaky! If every Joe Shmoe with a healing bonus could tell the difference between life energy and 'unlife' energy, vampires'd be a lot less scary, no?</p><p></p><p></p><p>Yeah, it's one of D&D's oddities. I like my life energy explanation because, while it may be initially hard to swallow, it doesn't keep intruding into one's immersion once one has modified their fantasy comfort zone.</p><p></p><p>The comfort zone of most D&D players is 'medieval reality with elves and spellcasters,' with a clear distinction between a 'realistic' reality and certain characters who are allowed to ignore realistic ideals by virtue of being magical. I've expanded my comfort zone into 'medieval fantasy with elves and spellcasters,' with everyone being a little bit 'magical' because it serves it immersion.</p><p></p><p>Whereas trying to rationalize hit points in the context of real world injury and fatigue is like trying to dam a river with mud. You can more-or-less make it work most of the time, if you don't think about it too hard...at least until one of many corner-cases comes up and breaks your immersion.</p></blockquote><p></p>
[QUOTE="Tequila Sunrise, post: 6068951, member: 40398"] Well I hope I've given you some tasty food for thought, then. :) (Oh, and I've been using 'target' for lack of a better term; not because I imagine you using the heal skill as a power.) Most certainly not! Because 1) hp are hp whether they're a human's or a vampire's, and 2) I like my vampires sneaky! If every Joe Shmoe with a healing bonus could tell the difference between life energy and 'unlife' energy, vampires'd be a lot less scary, no? Yeah, it's one of D&D's oddities. I like my life energy explanation because, while it may be initially hard to swallow, it doesn't keep intruding into one's immersion once one has modified their fantasy comfort zone. The comfort zone of most D&D players is 'medieval reality with elves and spellcasters,' with a clear distinction between a 'realistic' reality and certain characters who are allowed to ignore realistic ideals by virtue of being magical. I've expanded my comfort zone into 'medieval fantasy with elves and spellcasters,' with everyone being a little bit 'magical' because it serves it immersion. Whereas trying to rationalize hit points in the context of real world injury and fatigue is like trying to dam a river with mud. You can more-or-less make it work most of the time, if you don't think about it too hard...at least until one of many corner-cases comes up and breaks your immersion. [/QUOTE]
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How do you reconcile hit points?
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