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How do you reconcile hit points?
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<blockquote data-quote="N'raac" data-source="post: 6069456" data-attributes="member: 6681948"><p>While percentage based healing sounds great in theory, it has practical issues. For Cure Light Wounds to be useful at low levels, it becomes a pretty awesome spell at high levels. 20% of max hit points has been thrown around a lot for CLW. So it will take 5 CLW's to heal a 10 hp L1 character fully from 0 hp? That seems like a lot of resources.</p><p></p><p>It won't seem like very much at 15th level, though. 5 first level spells (or 5 shots off the CLW wand - cost of 75 gp) to heal the downed 18 CON barbarian back to full health? Cheap.</p><p></p><p>And now we need to go through all the other spells. If CLW cures 20%, then Moderate must be 40%, Serious 60%, Critical 80% and Heal goes back to 100%, I assume. Pretty powerful healing at those higher levels, compared to the old model where the healing spells didn't really keep up with the hp growth.</p></blockquote><p></p>
[QUOTE="N'raac, post: 6069456, member: 6681948"] While percentage based healing sounds great in theory, it has practical issues. For Cure Light Wounds to be useful at low levels, it becomes a pretty awesome spell at high levels. 20% of max hit points has been thrown around a lot for CLW. So it will take 5 CLW's to heal a 10 hp L1 character fully from 0 hp? That seems like a lot of resources. It won't seem like very much at 15th level, though. 5 first level spells (or 5 shots off the CLW wand - cost of 75 gp) to heal the downed 18 CON barbarian back to full health? Cheap. And now we need to go through all the other spells. If CLW cures 20%, then Moderate must be 40%, Serious 60%, Critical 80% and Heal goes back to 100%, I assume. Pretty powerful healing at those higher levels, compared to the old model where the healing spells didn't really keep up with the hp growth. [/QUOTE]
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How do you reconcile hit points?
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