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How do you reduce treasure accounting
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<blockquote data-quote="Stormborn" data-source="post: 3679702" data-attributes="member: 14041"><p>Establish a rule for dividing valuable magic items. In my group all magic items go to "the PC that can best use it" because in the end thats what good for the group as a whole. If its good for any PC, like Cure X potions, it gets divided so that everyone has the same amount (which means if one person hordes theirs and never uses them they don't get any of the new ones). Everything else is recorded by a single player in a long list and then I, with e-mails to the DM, figure out the value and what it can be sold for if there is a doubt (standard is 50% for items, 100% for art objects and gems). I figure out what the total is and then e-mail the total and the way it divides up to everyone. I round down cp and sometimes sp and we dont track the little stuff like food and normal mundane expenses, assuming that the extra coins go to those things. When possible we then also spend what we want to before the next session and submit it for DM approval before the next session. There is usually some bit of adjustment that has to be done (typically because of items that were on a card that didnt get onto the master list) but we try not to spend more than 20-30mins a session in book keeping.</p><p></p><p>Now, the next time I DM I am thinking that I may determine how much treasure the PCs should get from an adventure and set the amount as X. Then subtract any unique magic items (or the value of other special awards) I want to include (X-M) and then, if a site based or other type of adventure where the PCs might achieve their goal but not go through every enocounter, multiply the total by the percentage that the PCs actually explored/encountered (E%). That would leave me with: (X-M)E%= T where T=Total Treasure. Then T/P = I, where P is the number of players and I is the Individual Treasure. Or [(X-M)/E%]/P = I. Players would then divide the unique magic or special items between them as we have always done. If I were playing with a different group I would probablly set up a mass e-mail and randomly distribute the treasure to players via rolls and then let them swap as they saw fit so long as it was all settled and submitted to me the day before the next session. </p><p></p><p>If I use that method I would handwave food and lodging and other small expenses just as we do now.</p></blockquote><p></p>
[QUOTE="Stormborn, post: 3679702, member: 14041"] Establish a rule for dividing valuable magic items. In my group all magic items go to "the PC that can best use it" because in the end thats what good for the group as a whole. If its good for any PC, like Cure X potions, it gets divided so that everyone has the same amount (which means if one person hordes theirs and never uses them they don't get any of the new ones). Everything else is recorded by a single player in a long list and then I, with e-mails to the DM, figure out the value and what it can be sold for if there is a doubt (standard is 50% for items, 100% for art objects and gems). I figure out what the total is and then e-mail the total and the way it divides up to everyone. I round down cp and sometimes sp and we dont track the little stuff like food and normal mundane expenses, assuming that the extra coins go to those things. When possible we then also spend what we want to before the next session and submit it for DM approval before the next session. There is usually some bit of adjustment that has to be done (typically because of items that were on a card that didnt get onto the master list) but we try not to spend more than 20-30mins a session in book keeping. Now, the next time I DM I am thinking that I may determine how much treasure the PCs should get from an adventure and set the amount as X. Then subtract any unique magic items (or the value of other special awards) I want to include (X-M) and then, if a site based or other type of adventure where the PCs might achieve their goal but not go through every enocounter, multiply the total by the percentage that the PCs actually explored/encountered (E%). That would leave me with: (X-M)E%= T where T=Total Treasure. Then T/P = I, where P is the number of players and I is the Individual Treasure. Or [(X-M)/E%]/P = I. Players would then divide the unique magic or special items between them as we have always done. If I were playing with a different group I would probablly set up a mass e-mail and randomly distribute the treasure to players via rolls and then let them swap as they saw fit so long as it was all settled and submitted to me the day before the next session. If I use that method I would handwave food and lodging and other small expenses just as we do now. [/QUOTE]
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