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General Tabletop Discussion
*TTRPGs General
How do you reduce treasure accounting
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<blockquote data-quote="delericho" data-source="post: 3680110" data-attributes="member: 22424"><p>True, that. If it's not an option, it's not an option.</p><p></p><p></p><p></p><p>There's always going to be something of a trade-off. Generally, though, I've found it makes the game run a whole lot more smoothly if you let PCs buy the items they want, than either leaving them going wanting (and potentially whining about it), or alternatively 'just happening' to find exactly the right items in exactly the right proportions at just the right times.</p><p></p><p></p><p></p><p>Ah, that can be dealt with by allowing a passage of time between adventures and handwaving outrageous fortune (good or bad). Perhaps the PCs spend the next four months living like kings, and squander their wealth. Perhaps they invest the sums in that castle they've always wanted. Alternatively, perhaps they spend the next months in lucrative (but boring) work protecting rich merchants. Perhaps a rich uncle dies, leaving them a fortune.</p><p></p><p>It's not a perfect system (and it's a system I personally use, either), but it does work, and does eliminate much of the book-keeping of treasure.</p></blockquote><p></p>
[QUOTE="delericho, post: 3680110, member: 22424"] True, that. If it's not an option, it's not an option. There's always going to be something of a trade-off. Generally, though, I've found it makes the game run a whole lot more smoothly if you let PCs buy the items they want, than either leaving them going wanting (and potentially whining about it), or alternatively 'just happening' to find exactly the right items in exactly the right proportions at just the right times. Ah, that can be dealt with by allowing a passage of time between adventures and handwaving outrageous fortune (good or bad). Perhaps the PCs spend the next four months living like kings, and squander their wealth. Perhaps they invest the sums in that castle they've always wanted. Alternatively, perhaps they spend the next months in lucrative (but boring) work protecting rich merchants. Perhaps a rich uncle dies, leaving them a fortune. It's not a perfect system (and it's a system I personally use, either), but it does work, and does eliminate much of the book-keeping of treasure. [/QUOTE]
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