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How do you reduce treasure accounting
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<blockquote data-quote="FireLance" data-source="post: 3680728" data-attributes="member: 3424"><p>Actually, my group uses the convention that the PCs simply re-select whatever gear they want, up to the standard wealth levels, whenever they gain a level, and it works fine for us. It cuts down on DM preparation time and game time spent on treasure division. It really isn't necessary to get together between sessions since anyone can download the SRD and get a basic equipment and magic item list. Accounting can simply be done before the game session starts, and a relatively experienced DM can determine whether a PC has significantly more or less equipment than he should have fairly quickly. The standard wealth guidelines do represent a more or less steady gain in wealth, but a DM who wants to simulate the effect of a sudden gain or loss of treasure could simply give the PCs an arbitrary amount of gp instead. And, as mentioned, if there is sufficient downtime between adventures, the PCs' ability to find exactly the equipment they want seems less unrealistic - it's simply a matter of not playing through the process of finding someone who's willing to sell or craft the item in question. Alternatively, the PCs could simply have found it in the last treasure hoard they looted - PCs do seem to have the mysterious ability to run into whatever equipment they need, after all. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="FireLance, post: 3680728, member: 3424"] Actually, my group uses the convention that the PCs simply re-select whatever gear they want, up to the standard wealth levels, whenever they gain a level, and it works fine for us. It cuts down on DM preparation time and game time spent on treasure division. It really isn't necessary to get together between sessions since anyone can download the SRD and get a basic equipment and magic item list. Accounting can simply be done before the game session starts, and a relatively experienced DM can determine whether a PC has significantly more or less equipment than he should have fairly quickly. The standard wealth guidelines do represent a more or less steady gain in wealth, but a DM who wants to simulate the effect of a sudden gain or loss of treasure could simply give the PCs an arbitrary amount of gp instead. And, as mentioned, if there is sufficient downtime between adventures, the PCs' ability to find exactly the equipment they want seems less unrealistic - it's simply a matter of not playing through the process of finding someone who's willing to sell or craft the item in question. Alternatively, the PCs could simply have found it in the last treasure hoard they looted - PCs do seem to have the mysterious ability to run into whatever equipment they need, after all. :) [/QUOTE]
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