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*TTRPGs General
How do you reduce treasure accounting
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<blockquote data-quote="Sadrik" data-source="post: 3680887" data-attributes="member: 14506"><p>A lot of good responses and ideas.</p><p></p><p>I dont think that I want to go to the completely arbitrary method of giving the PC's anything and everything that they want by using the wealth chart. It removes some very good potential quest adventures, questing for magic items that characters want can make excellent adventures. </p><p></p><p>We used to do spreadsheets and e-mail between sessions and have one player copy party treasure and some of the first items purchased were heward's handy haversacks. We always collected arms and armor of our fallen enemies. Hauling them out with Tenser's floating disks and creating stashes of items with stoneshape spells. All that I don't think we minded. The part we minded is- now we have all this stuff and we have to account for it all. We like to make sure everyone gets the same amount of monetary value of the haul so the accounting at times can get a little tricky and negotiations can become lengthy.</p><p></p><p>The poker chip idea with the 3x5 cards is a great idea and very intuitive. However it makes just one more thing the DM has to plan for before a session. And I think that is the problem we dont as a group want to do that.</p><p></p><p>I am a fan of the DM just "guestimating" the overall value and having the players live with it.</p><p></p><p>I am also thinking of rounding everything into 100gp "bills". Items would also be in terms of these bills. For instance, 1 bill buys 2 potions of cure light 23 bills buys a +1 sword. A characters that has 20 bills can also hand wave any meanial costs of 20gp or less. All regular gear could be interms of 1/4, 1/2, or 3/4 bills. I think this very subtle abstraction that can slim a little off of the actual acounting times. Call the bills Drachens or something cool.</p><p></p><p>What do you guys think would this shave time?</p></blockquote><p></p>
[QUOTE="Sadrik, post: 3680887, member: 14506"] A lot of good responses and ideas. I dont think that I want to go to the completely arbitrary method of giving the PC's anything and everything that they want by using the wealth chart. It removes some very good potential quest adventures, questing for magic items that characters want can make excellent adventures. We used to do spreadsheets and e-mail between sessions and have one player copy party treasure and some of the first items purchased were heward's handy haversacks. We always collected arms and armor of our fallen enemies. Hauling them out with Tenser's floating disks and creating stashes of items with stoneshape spells. All that I don't think we minded. The part we minded is- now we have all this stuff and we have to account for it all. We like to make sure everyone gets the same amount of monetary value of the haul so the accounting at times can get a little tricky and negotiations can become lengthy. The poker chip idea with the 3x5 cards is a great idea and very intuitive. However it makes just one more thing the DM has to plan for before a session. And I think that is the problem we dont as a group want to do that. I am a fan of the DM just "guestimating" the overall value and having the players live with it. I am also thinking of rounding everything into 100gp "bills". Items would also be in terms of these bills. For instance, 1 bill buys 2 potions of cure light 23 bills buys a +1 sword. A characters that has 20 bills can also hand wave any meanial costs of 20gp or less. All regular gear could be interms of 1/4, 1/2, or 3/4 bills. I think this very subtle abstraction that can slim a little off of the actual acounting times. Call the bills Drachens or something cool. What do you guys think would this shave time? [/QUOTE]
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