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How do you reduce treasure accounting
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<blockquote data-quote="green slime" data-source="post: 3684097" data-attributes="member: 1325"><p>Hi Lanefal, </p><p></p><p>I'm really wondering what your guys are doing. Is there lots of discussion and haggling regarding the treasure? We really get down to business. There is only one guy who waffles a bit, but he gets repressed by the others: After twenty years of his indecision, we're not cutting him any slack any more. </p><p></p><p>The guy who maintains the list, has really got it all together. It wouldn't be half as efficient without him. He often plays the rouge, and the running joke is that any left over cash (say from an uneven amount, or an effect from rounding down) inevitably finds its way into his character's pockets. All in good nature, of course. Being the most frugal when it comes to spending as well, some of the others have incurred large debts to his character.</p><p></p><p>We don't bother haggling prices with merchants, as the DM, I just make them an offer. If someone thinks they can get better, they are free to roleplay it, but as a whole, we consider it isn't worthwhile. They know I've got a handle on the expected wealth / level, and see no real gain to be made scrounging gp in the market place when compared to game time spent adventuring.</p><p></p><p>Yes, as the party increases in level, it is easier to incur debt to a specific party member (with IOU's). But in the first few struggling levels (1st to 3rd) it is easier to have a debt to the party as whole (the value of magical items are calculated at what the party can get for them "sale value", not "purchase value"). It gets sorted out pretty fast when characters gain more cash, and the magical items get more evenly spread out. And if the debt-incurring character should die, well, then the item is available to be sold anyway, repaying the debt.</p><p></p><p>Dead character wealth doesn't automatically go to the player's new character! Instead, it tends to get divvyed up amongst the surviving party again.</p></blockquote><p></p>
[QUOTE="green slime, post: 3684097, member: 1325"] Hi Lanefal, I'm really wondering what your guys are doing. Is there lots of discussion and haggling regarding the treasure? We really get down to business. There is only one guy who waffles a bit, but he gets repressed by the others: After twenty years of his indecision, we're not cutting him any slack any more. The guy who maintains the list, has really got it all together. It wouldn't be half as efficient without him. He often plays the rouge, and the running joke is that any left over cash (say from an uneven amount, or an effect from rounding down) inevitably finds its way into his character's pockets. All in good nature, of course. Being the most frugal when it comes to spending as well, some of the others have incurred large debts to his character. We don't bother haggling prices with merchants, as the DM, I just make them an offer. If someone thinks they can get better, they are free to roleplay it, but as a whole, we consider it isn't worthwhile. They know I've got a handle on the expected wealth / level, and see no real gain to be made scrounging gp in the market place when compared to game time spent adventuring. Yes, as the party increases in level, it is easier to incur debt to a specific party member (with IOU's). But in the first few struggling levels (1st to 3rd) it is easier to have a debt to the party as whole (the value of magical items are calculated at what the party can get for them "sale value", not "purchase value"). It gets sorted out pretty fast when characters gain more cash, and the magical items get more evenly spread out. And if the debt-incurring character should die, well, then the item is available to be sold anyway, repaying the debt. Dead character wealth doesn't automatically go to the player's new character! Instead, it tends to get divvyed up amongst the surviving party again. [/QUOTE]
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