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How do you reduce treasure accounting
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<blockquote data-quote="Lanefan" data-source="post: 3686297" data-attributes="member: 29398"><p>This is timely, as our crew just finished an adventure last weekend and are heading back to town.... </p><p>In our group, that'd be me, but I'm not *that* efficient. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Here's the steps we go through, with colour highlighting our current treasury as an example (we've done through step 2 so far):</p><p></p><p>1. The treasury keeper (me) totals up the coinage found and converts it to g.p. - this takes just a minute or two. Later expenses e.g. paying for spells etc. get knocked off this number. <span style="color: Yellow">Took me about 5 minutes, but we're using a messy non-decimal coinage system.</span></p><p>2. The treasury keeper sorts out the list and re-writes it (or plugs it into a spreadsheet) separating magic and non-magic items - this takes 15-30 minutes depending on length of list. (can be done outside of session if situation allows) <span style="color: Yellow">Took me maybe 15 minutes; it's a short-ish list this time.</span></p><p>3. We get values for the non-magic items from the DM - this takes very little time if done between sessions but can easily take 10+ minutes if done during session (sometimes there's no choice on this, if we get back to town early in the session) <span style="color: Yellow">Won't take 10 minutes this time, and will be done before the real session begins.</span></p><p>4. We identify the magic items, either by guesswork, field-testing (always role-played), or getting spells thrown - depending on the treasury and what's in it, this step alone can eat up an entire session, particularly if curses get triggered and so on requiring action from the whole party. <span style="color: Yellow">In a small treasury like our current one, it'll take maybe 30 minutes to an hour.</span></p><p>5. We get values for the magic items from the DM - time for this is included in step 4.</p><p>6. We determine who gets what share - sometimes a triviality, sometimes a long argument. Time taken ranges from 0 to random. <span style="color: Yellow">In our current treasury this should take next to no time at all.</span></p><p>7. We claim from the list - this often takes a surprising amount of time as people are indecisive, and can grind the process to a complete halt if anyone is absent that session. A random time-consumption element here arises if someone's claim means they've upgraded a previous possession and want to sell their old item into treasury, thus adding to the list. <span style="color: Yellow">If everyone shows up this will probably take half an hour, mostly due to loan negotiations.</span></p><p>8. We settle disputed claims - this is the most efficient part of the whole process, usually taking but a few minutes of people rolling dice against each other, high roll wins the claim. <span style="color: Yellow">If there's any disputes at all, 1 minute tops.</span></p><p>9. We write our new loot on our character sheets and get on with the next adventure.</p><p></p><p>So, as you can see, what looks like a simple process can become anything but. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Yes, dead characters' wealth does get plowed back into treasury. The problem arises if someone who is owed money as part of a "debt to party" leaves the party, retires, or whatever. Things get messy at that point...</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 3686297, member: 29398"] This is timely, as our crew just finished an adventure last weekend and are heading back to town.... In our group, that'd be me, but I'm not *that* efficient. :) Here's the steps we go through, with colour highlighting our current treasury as an example (we've done through step 2 so far): 1. The treasury keeper (me) totals up the coinage found and converts it to g.p. - this takes just a minute or two. Later expenses e.g. paying for spells etc. get knocked off this number. [COLOR=Yellow]Took me about 5 minutes, but we're using a messy non-decimal coinage system.[/COLOR] 2. The treasury keeper sorts out the list and re-writes it (or plugs it into a spreadsheet) separating magic and non-magic items - this takes 15-30 minutes depending on length of list. (can be done outside of session if situation allows) [COLOR=Yellow]Took me maybe 15 minutes; it's a short-ish list this time.[/COLOR] 3. We get values for the non-magic items from the DM - this takes very little time if done between sessions but can easily take 10+ minutes if done during session (sometimes there's no choice on this, if we get back to town early in the session) [COLOR=Yellow]Won't take 10 minutes this time, and will be done before the real session begins.[/COLOR] 4. We identify the magic items, either by guesswork, field-testing (always role-played), or getting spells thrown - depending on the treasury and what's in it, this step alone can eat up an entire session, particularly if curses get triggered and so on requiring action from the whole party. [COLOR=Yellow]In a small treasury like our current one, it'll take maybe 30 minutes to an hour.[/COLOR] 5. We get values for the magic items from the DM - time for this is included in step 4. 6. We determine who gets what share - sometimes a triviality, sometimes a long argument. Time taken ranges from 0 to random. [COLOR=Yellow]In our current treasury this should take next to no time at all.[/COLOR] 7. We claim from the list - this often takes a surprising amount of time as people are indecisive, and can grind the process to a complete halt if anyone is absent that session. A random time-consumption element here arises if someone's claim means they've upgraded a previous possession and want to sell their old item into treasury, thus adding to the list. [COLOR=Yellow]If everyone shows up this will probably take half an hour, mostly due to loan negotiations.[/COLOR] 8. We settle disputed claims - this is the most efficient part of the whole process, usually taking but a few minutes of people rolling dice against each other, high roll wins the claim. [COLOR=Yellow]If there's any disputes at all, 1 minute tops.[/COLOR] 9. We write our new loot on our character sheets and get on with the next adventure. So, as you can see, what looks like a simple process can become anything but. :) Yes, dead characters' wealth does get plowed back into treasury. The problem arises if someone who is owed money as part of a "debt to party" leaves the party, retires, or whatever. Things get messy at that point... Lanefan [/QUOTE]
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